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buildyourownroutine's Issues

ExileApi

Can u update this for ExileApi? Thanks!

MonsterHealthPercentThreshold doesn't work properly

There's a condition in file Extension/Default/Conditions/NearbyMonstersCondition.cs
if ((monsterLife.CurHP / monsterLife.MaxHP >= MonsterHealthPercentThreshold) == MonsterAboveHealthThreshold)
that doesn't work properly. For example, when CurHP = 20, MaxHP = 100, then monsterLife.CurHP / monsterLife.MaxHP evaluates to 0.2, which is compared to integer 20.

Unique Flask conflict !

Used FlaskBuff Condition slot 5 to maintain Zerphi's Last Breath (/w Righteous Fire). it's works.
But when I proc Divination Distillate (unique hybird HP/MP flask) manually , the FlaskBuff Condition above stop working.
Not related to mp flask , only flask buff condition on flask slot 5 :(

Divination Distillate and mana Flask

i wanna use Divination Distillate and if my mana below 75% then my mana flask, but it seems not working, because if my Divination Distillate up then my mana flask not triggering himself if my mana below 75%.
pls tell me how to do that.
ty

NearbyMonster Condition

There is something screwy with the Nearby Monster Condition or multi-condition evaluation. Needs more investigation, so I'm opening up this issue as a reminder.

Delay [Resolved]

Hello. Could you add a controlled delay for the trigger or action?
for reuse

May it support global reduced flask charges used?

There are two source of "global reduced flask charges used" in the game.
First is suffix from belts. the value is 10-20%.
Second is from passive skill tree, the value is 15%.
So the maximum value of "global reduced flask charges" is 35%.
And the 35% is multiplicator with the local flask reduced flask charges used mod on the flasks.

The final charges per use will be : rounddown( rounddown(ChargesPerUse * (1-ChemistModValue)) * (1-reducedFlaskChargesUsed) ).

For example. Using a chemist's silver flask with 25% reduced charged used mod. and equipment a belt with 17% reduced flask charges used mod.
The tooltip of the flask will show "consumes 30 of 60 charges on use", and the hud support it.

But the real usage amount will be rounddown(30*0.83) = 24, this will cause some problem in some case.

Charge condition

How can I add condition to cast buff when charge is < X ?

Thanks

Hideout Condition may be broken

Hideout Condition may be broken, always returns the same value. Probably an issue with the attempted "SimpleCondition" or whatever not working properly.

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