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EmeraldForest

Master Branch .github/workflows/main.yml

Dev Branch .github/workflows/main.yml

Release .github/workflows/release.yml

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emeraldforest's Issues

Tool action delay

Is your feature request related to a problem? Please describe.
No

Describe the solution you'd like
Need delay time between tool action request and tool action fulfillment

Describe alternatives you've considered
n/a

Additional context
Add any other context or screenshots about the feature request here.

GridHelper needs to allow for mouse override

Is your feature request related to a problem? Please describe.
Sho nuff isn't

Describe the solution you'd like
Currently GridHelper only highlights tile in front of playerTileAnchor relative to direction. Need it to highlight any adjacent tile when moused over.

Describe alternatives you've considered
Leaving current is bad UX

Additional context
Add any other context or screenshots about the feature request here.

Watering tile before planting crop causes crop to not advance phase day

Prerequisites

Please answer the following questions for yourself before submitting an issue. YOU MAY DELETE THE PREREQUISITES SECTION.

  • [x ] I am running the latest version
  • [ x] I checked the documentation and found no answer
  • [ x] I checked to make sure that this issue has not already been filed
  • [ x] I'm reporting the issue to the correct repository (for multi-repository projects)

Expected Behavior

Watering tile first should still allow for plant watered check to succeed. it currently doesn't

Current Behavior

Watering tile first before seed planting will cause crop to not register watered status

Failure Information (for bugs)

I believe this is in the seeding logic.

Steps to Reproduce

Please provide detailed steps for reproducing the issue.

  1. Water tilled tile
  2. Plant crop
  3. End day
  4. Phase doesn't advance

Harvestable crops and world resources

Feature

When crops finish growing, need them to spawn a world item that is linked to an inventory item. Also need trees/rocks/resource nodes to spawn resources upon harvesting

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