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License: MIT License
need player base walking and idle animations
need spawnpoints for initial spawn and tilemap warp points for tilemap transitions
Most likely maybe put in GUI?
Need character tool and item animations. Tracked in art repository issue as well.
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
Need delay time between tool action request and tool action fulfillment
Describe alternatives you've considered
n/a
Additional context
Add any other context or screenshots about the feature request here.
Is your feature request related to a problem? Please describe.
Sho nuff isn't
Describe the solution you'd like
Currently GridHelper
only highlights tile in front of playerTileAnchor
relative to direction. Need it to highlight any adjacent tile when moused over.
Describe alternatives you've considered
Leaving current is bad UX
Additional context
Add any other context or screenshots about the feature request here.
Please answer the following questions for yourself before submitting an issue. YOU MAY DELETE THE PREREQUISITES SECTION.
Watering tile first should still allow for plant watered check to succeed. it currently doesn't
Watering tile first before seed planting will cause crop to not register watered status
I believe this is in the seeding logic.
Please provide detailed steps for reproducing the issue.
When crops finish growing, need them to spawn a world item that is linked to an inventory item. Also need trees/rocks/resource nodes to spawn resources upon harvesting
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