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itsdinkd avatar itsdinkd commented on August 30, 2024 1

Thanks!!

As for damage modifying; good call

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Sweenus avatar Sweenus commented on August 30, 2024

Hey there,

Thanks for including the mod in your modpack, and great suggestion!
I'm coincidentally in the process of completely overhauling the configuration to provide more information, and allow more granular adjustments (Eg. complete control over attack damage / attack speed for each weapon) - I think this is particularly important when included in a pack with other mods as the unique weapon damage modifiers can be somewhat underwhelming when paired against the power creep from some other notable mods.

It should be packaged with the next release (In the next few days hopefully).
If you have any questions on the config values in the interim, please feel free to @ or DM me on Discord - Always happy to help :)

PS. Duration is in ticks.

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Sweenus avatar Sweenus commented on August 30, 2024

To give you an idea, here's a look at the new weapons attributes config.
The rest of the configs will follow a similar format (and won't be a jumbled mess anymore).
weapon_attributes.txt

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Sweenus avatar Sweenus commented on August 30, 2024

Configs have been greatly expanded upon in the latest release - they should now be fit for modpack creation.
If you have any further feedback regarding them, please feel free to @ me on Discord or submit another ticket.

In regards to AQM2, I'd recommend upping the damage modifiers for the unique weapons to be in line with the power creep of other mods, such as Mythic Metals.

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itsdinkd avatar itsdinkd commented on August 30, 2024

finally had the chance to check out the configs, it looks like there are some descriptions missing still. some I was able to see on the mod page, but the others I wasn't.

// -- Unique Effect: Soul Meld --
// -----------------------------
"soulmeld_chance": 75.0,
"soulmeld_duration": 250.0,
"soulmeld_radius": 5.0,

// -- Unique Effect: Soul Rend --
// -----------------------------
"soulrend_chance": 85.0,
"soulrend_duration": 500.0,
"soulrend_rend_damage_multiplier": 2.0,
"soulrend_rend_heal_multiplier": 0.5,
"soulrend_radius": 10.0,
"soulrend_max_stacks": 8.0,

// -- Unique Effect: Ferocity --
// -----------------------------
"ferocity_chance": 75.0,
"ferocity_duration": 100.0,
"ferocity_max_stacks": 15.0,
"ferocity_strength_tier": 2.0,

// -- Unique Effect: Ember Ire --
// ------------------------------
"ember_ire_chance": 5.0,
"ember_ire_duration": 150.0,

// -- Unique Effect: Volcanic Fury --
// ----------------------------------
"volcanic_fury_chance": 25.0,

// -- Unique Effect: Storm --
// --------------------------
"storm_chance": 15.0,
"storm_radius": 10.0,

// -- Unique Effect: Plague --
// ---------------------------
"plague_chance": 55.0,

// -- Unique Effect: Brimstone --
// ------------------------------
"brimstone_chance": 15.0,
"bramble_chance": 45.0,
"bramble_radius": 10.0

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Sweenus avatar Sweenus commented on August 30, 2024

These descriptions are available in-game in the item tooltips. Each Unique effect is named and described on its weapon.

Were you aware of this? Or do you think the information should be added to the config itself?
My thinking is that someone will go into the config knowing the name of the ability they are trying to change, and that adding every weapon description in there would add unnecessary bloat and ruin readability.

Interested to hear your thoughts before I make any changes

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