A text-based adventure game/tower explorer
Check out the contribution guidelines
A text-based adventure game/tower explorer
A text-based adventure game/tower explorer
Check out the contribution guidelines
Implement how consumables are stored and handled
Implement the event on finding an item
Implement the event on encountering a monster
Implement what happens on user input in main menu
Implement what happens on user input in story screen
test
Create different items and monsters to be used in the game
Implement how equipment is stored and handled
Implement what happens on user input in controls/help screen
Implement what happens on user input in inventory
Implement the event on finding a checkpoint
Create player object, implement how health is handled, updated and stored
Implement the hole event
Create player object, implement how strength is handled, updated and stored
Implement how a level is displayed and how the rooms look
create story for the game
Implement what happens on user input in game map
Create layout and design for 10 levels of the tower
Implement the event on finding a ladder and switching the a new level
Create player object, implement how the players current position is handled, updated and stored
Implement what happens on user input in credits screen
Create player object, implement how equipment is handled, updated and stored and how Consumables are used
Implement how monsters are stored and handled
Implement what happens on user input in pause menu
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