Marc Hernandez's Projects
2D and 3D physics engines focused on performance.
The Reactive Extensions for .NET
Navigation-mesh Toolset for Games
A Reddit API library for .NET Standard with OAuth support. Written in C#.
Clear implementation of arithmetic coding for educational purposes in Java, Python, C++.
Easy to use, customizable, efficient 3D renderer library built on wgpu.
RendererLib is a rendering library written in C++17, matching closely Vulkan interfaces.
ReSharper Heap Allocations Viewer plugin
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Harmonious distributed data analysis in Rust.
Distributed programming for Rust.
Realtime Math
Unreal Engine 4 plugin component for rendering runtime generated content.
Basic examples for RuntimeMeshComponent v4 and up!
a collection of well-tested, serializable CRDTs for Rust
SFML bindings for Rust
zoom clone using rust
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Web UI for scala-js-ts-importer
A lightweight embeddable Scheme-like interpreter for configuration
Scion is a tiny 2D game engine built on top of wgpu and winit, following the KISS principle.
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
Mirror of the official SDL2 repository
Serialization framework for Rust