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7.0 3.0 2.0 38.74 MB

2d evolution simulator of simple organisms

License: GNU General Public License v3.0

CMake 2.33% C 1.01% C++ 91.40% Cuda 5.26%
simulation 2d c-plus-plus cpp emergent-behavior evolution evolution-simulation

lifeengineextended's Introduction

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theomgdev morm24

lifeengineextended's Issues

Web version shows white box instead of UI

wb

I have tried with Brave Browser, Chromium, and Opera but the situation is the same. I can't see but I can interact with textboxes, buttons, etc. My system is Ubuntu LTS 20.04. But everything works fine in my mobile phone's browser.

I have tried figuring it out but I don't know how WebAssembly works.

Thanks for everything, I am a big fan of LifeEngine and you are my hero because the performance of LifeEngineExtended is mesmerizing with a lot of features if I consider my PC sucks :)

Crash without error messages

Hi, it's me again!))

I've got crash to desktop on last release version. No error messages, almost no freeze, just a crash.

Where can I find logs, if there are any?

Zooms out very fast

The programm is very sensitiv to using the mousewheel on the canvas, so it often accidently happens that you scroll out way to fast. Then the programm crashes very early.

swscale-5.dll not found in release version

Hi! As you can guess from the header, I'm unable to launch the release version, beause some lib, swscale-5 is not found in my system.

Do you know what's that?)

Kind Regards,
Dima

Some option explanations miss from "Info" page

I noticed some of these are missing, they seem cool but I can't figure out what they do to play with them

image

Also, related suggestion, does the UI frontend support tooltips? Having a tooltip on hover like the original lifeengine would do wonders

[Suggestion] More mover blocks increase speed (Option)

Hi,

I am absolutely loving this, and I can help implement this if needed in a PR

But currently, I want to suggest this and also ask: Does this already exist?

From Emergent Garden's video I instantly found it strange that "more movement blocks does not do anything" rule, does not seem intuitive

The way I was thinking of implementation is increasing max move distance based on move blocks.
I know it is just teleportation, but still. Consider it "jumping"

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