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treetweaker's Issues

Trees not spawning on Netherrack.

I've got a few trees to spawn in the Nether, but they won't use netherrack as the base block. I've spawned them on the upper bedrock layer as well as on magma blocks, but they just don't seem to take to the netherrack itself. I tried turning off any of the mods I may have that alter the Nether, but that didn't change anything.

Saplings unable to be used in planters/tree farms

The custom saplings generated do not work in forge planters like the tree farms from forestry. This makes it impossible to automate the custom saplings and creates a distinction from the ones in game.

Trees Not Generating

Hey!

My custom trees are no longer generating, after I added saplings for them. They used generate correctly.
The trees do get created, saplings and all.

Here's my script: https://pastebin.com/p0NdfscQ

I'm hoping it's user error, what do you think? :)

Versions

  • Forge 1.12.2-14.23.5.2808
  • treetweaker-1.6.1

trees aren't generating

I think script is true.And where do I put the file?.I tried to put .zs file on crafttweaker scripts file and acronym treetweaker file but both aren't worked.
Script

#loader preinit
import mods.treetweaker.TreeFactory;

var nostalgia = TreeFactory.createTree("nostalgia");
nostalgia.setTreeType("OAK");
nostalgia.setGenBiome("biomesoplenty:origin_island")
nostalgia.setLog("biomesoplenty:leaves_2:8");
nostalgia.setLeaf("minecraft:log");
nostalgia.setBaseBlock("biomesoplenty:grass:5")
nostalgia.setMinHeight(5);
nostalgia.setExtraHeight(3);
nostalgia.setGenFrequency(5);
nostalgia.register();

[Feature Request] Vines (both vanilla and modded support) and X growing on the trunk

I'm not sure if vines are already a thing...I don't see them mentioned in the wiki. I was thinking having the ability to grow vines from the trunk and/or the leaves would be cool, and especially if it could be a defined block ID value so we could use modded vines as well.

Secondarily and less important would be the ability to grow things on the side of the custom tree trunks like cocoa beans for example, but some mods also add stuff like this (like GlowingCocoa and Maiden's Marvelous Materials), so again being able to define a block ID would be awesome.

[suggestion] allow creation of custom trees with arrangement of saplings

As an example, suppose you wanted to create a 2x2 oak tree. This tree can currently be spawned into the terran generation but it can't be grown. What if you could specify an arrangement of saplings that would result in that tree? i.e. 2x2 oak saplings grow into that tree instead of the standard oak tree.

What if you could override what tree spawns from a sapling?

Wiki Inconsistencies

Hey!

According to the list of available methods, spawnBiome and dimensionWhitelist are available, but in the examples they're called setGenBiome and setDimWhitelist. The examples are correct.

Thank you for a great mod :)

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