superfluke / treetweaker Goto Github PK
View Code? Open in Web Editor NEWZen script based tree manipulation
Zen script based tree manipulation
(the title)
test bigger trunks
dim whitelist
server side only
I've got a few trees to spawn in the Nether, but they won't use netherrack as the base block. I've spawned them on the upper bedrock layer as well as on magma blocks, but they just don't seem to take to the netherrack itself. I tried turning off any of the mods I may have that alter the Nether, but that didn't change anything.
Specifically noticed with large oak, does not crash but only generates half a tree
I feel like this script may be broken, since I keep getting various errors from crafttweaker thrown at me after it's making.
When the tree grows up, it can randomly generate some unusual trunks block in the trunk like the rubber tree of ic2, such as the trunk with tree holes in the rubber tree.
?
The custom saplings generated do not work in forge planters like the tree farms from forestry. This makes it impossible to automate the custom saplings and creates a distinction from the ones in game.
Hey!
My custom trees are no longer generating, after I added saplings for them. They used generate correctly.
The trees do get created, saplings and all.
Here's my script: https://pastebin.com/p0NdfscQ
I'm hoping it's user error, what do you think? :)
I think script is true.And where do I put the file?.I tried to put .zs file on crafttweaker scripts file and acronym treetweaker file but both aren't worked.
Script
#loader preinit
import mods.treetweaker.TreeFactory;
var nostalgia = TreeFactory.createTree("nostalgia");
nostalgia.setTreeType("OAK");
nostalgia.setGenBiome("biomesoplenty:origin_island")
nostalgia.setLog("biomesoplenty:leaves_2:8");
nostalgia.setLeaf("minecraft:log");
nostalgia.setBaseBlock("biomesoplenty:grass:5")
nostalgia.setMinHeight(5);
nostalgia.setExtraHeight(3);
nostalgia.setGenFrequency(5);
nostalgia.register();
(The title)
I'm not sure if vines are already a thing...I don't see them mentioned in the wiki. I was thinking having the ability to grow vines from the trunk and/or the leaves would be cool, and especially if it could be a defined block ID value so we could use modded vines as well.
Secondarily and less important would be the ability to grow things on the side of the custom tree trunks like cocoa beans for example, but some mods also add stuff like this (like GlowingCocoa and Maiden's Marvelous Materials), so again being able to define a block ID would be awesome.
The wiki says to put sapling textures under resources/ treetweaker/textures/, but the textures are only recognized under resources/ treetweaker/textures/blocks
For some reason Tree Tweaker saplings can't be grown with this mod.
As an example, suppose you wanted to create a 2x2 oak tree. This tree can currently be spawned into the terran generation but it can't be grown. What if you could specify an arrangement of saplings that would result in that tree? i.e. 2x2 oak saplings grow into that tree instead of the standard oak tree.
What if you could override what tree spawns from a sapling?
Hey!
According to the list of available methods, spawnBiome
and dimensionWhitelist
are available, but in the examples they're called setGenBiome
and setDimWhitelist
. The examples are correct.
Thank you for a great mod :)
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