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Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.

Home Page: http://powdertoy.co.uk

License: GNU General Public License v3.0

Python 0.25% C 4.29% C++ 94.75% Lua 0.11% Roff 0.03% Shell 0.07% Batchfile 0.01% Meson 0.49%

the-powder-toy's Introduction

๐Ÿ‘‹ Hi there, I am SuperCLine.


  • ๐Ÿง‘ A Game Developer from Chengdu, China.
  • โš™๏ธ Engine development with Audio,Animation,Physics,Rendering,Netcode.
  • โœจ Currently focusing on Unity / Unreal


๐ŸŒฑ Projects


# REPOSITORY DESCRIPTION TAGS LANGUAGE STARS
1 actioneditor This c# project is unity editor plugin for action, skill, AI. Unity C#
2 ui-framework ui framework with xLua and UGUI Unity C# Lua
3 pathfinder This c++ project is path finding library for games base on recast navigation. Unreal Engine C++
4 audiofmod This c++ project is audio engine library for games with FMOD. Unreal Engine C++
5 wxpay This golang project is wexin mini's pay SDK. GoLand Go
6 gowget mini wget with golang. GoLand Go
7 EventSource Event Sourcing pattern in C# used by ECS Framework. .Net C#

๐Ÿ’ž๏ธ Organizations


๐Ÿ“ซ How to reach me


the-powder-toy's People

Contributors

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