Comments (3)
the work around seems to be to add an extra bone and targeting that one
from stride.
i'm curious, is this kind of setup worked in previous version? because afaik the concept of Bone Head=Root and Bone Tail=Tip from blender are doesn't exist in game engine. Blender just built different
from stride.
adding extra bones to the nodes you want to reach with the bone link bypasses the problem so i guess its fine
from stride.
Related Issues (20)
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from stride.