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Kryptos-FR avatar Kryptos-FR commented on July 17, 2024 1

Did you try setting the <Application icon> property on the project file?

edit: never mind, it's set by default in the game template.

It does feel like a .NET issue, not a Stride specific one.

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YerkoAndrei avatar YerkoAndrei commented on July 17, 2024

idk if its relevant but in a .NET 8 WPF build it doesnt happen

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MeharDT avatar MeharDT commented on July 17, 2024

Workaround: publish with SDL, the bug seems exclusive to Windows Forms builds.

You can do this by opening the App.cs file in your Windows project and changing game.Run(); to game.Run(GameContextFactory.NewGameContextSDL());

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YerkoAndrei avatar YerkoAndrei commented on July 17, 2024

Fullscreen doesnt work on SDL (but the icons show hehe)
I got this when changing to fullscreen:

Stride.Graphics.GraphicsException: 'Unexpected error on Present (device status: Normal)'

SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: La aplicación realizó una llamada no válida. Los parámetros de la llamada o el estado de algún objeto no eran correctos.
Habilite la capa de depuración D3D para conocer los detalles mediante mensajes de depuración.

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MeharDT avatar MeharDT commented on July 17, 2024

Ah that's right, I forgot about that. I believe the SDL fullscreen bug is being tackled here,

#2008

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