Comments (5)
Did you try setting the <Application icon>
property on the project file?
edit: never mind, it's set by default in the game template.
It does feel like a .NET issue, not a Stride specific one.
from stride.
idk if its relevant but in a .NET 8 WPF build it doesnt happen
from stride.
Workaround: publish with SDL, the bug seems exclusive to Windows Forms builds.
You can do this by opening the App.cs file in your Windows project and changing game.Run();
to game.Run(GameContextFactory.NewGameContextSDL());
from stride.
Fullscreen doesnt work on SDL (but the icons show hehe)
I got this when changing to fullscreen:
Stride.Graphics.GraphicsException: 'Unexpected error on Present (device status: Normal)'
SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: La aplicación realizó una llamada no válida. Los parámetros de la llamada o el estado de algún objeto no eran correctos.
Habilite la capa de depuración D3D para conocer los detalles mediante mensajes de depuración.
from stride.
Ah that's right, I forgot about that. I believe the SDL fullscreen bug is being tackled here,
from stride.
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from stride.