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ENT:OnTakeDamage() is broken

So I was skimming through this' Nextbots code. And it seems that the damage types that OnTakeDamage checks for are almost all wrong.

When you compare the values the function checks for with the ones documented on the wiki:
Only DmgType == 8 seems to actually work, since it does corresponded to DMG_FIRE, but DmgType == 268435464 doesn't seem to be a damage type that even exists.
The DmgType == 131072 check that checks for acid damage actually checks for DMG_POISON instead of DMG_ACID (1048576).
The DmgType == 67108865 check that checks for dissolving damage from AR2 balls is also wrong, the value of DMG_DISSOLVE is actually 6710886**4**.

Also, since GMod has enums that give names for damage type values, why not simply use those, instead of trying to find the actual number values of those damage types ?

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