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Flutter for Beginners - Second Edition, published by Packt

License: MIT License

Objective-C 0.03% Kotlin 0.12% Dart 96.00% Swift 0.36% HTML 3.48%

flutter-for-beginners-second-edition's Introduction

Flutter for Beginners - Second Edition

Flutter for Beginners - Second Edition

This is the code repository for Flutter for Beginners - Second Edition, published by Packt.

An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

What is this book about?

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you.

This book covers the following exciting features:

  • Explore the core concepts of the Flutter framework and how it is used for cross-platform development
  • Understand the fundamentals of the Dart programming language
  • Work with Flutter widgets and learn the concepts of stateful and stateless widgets
  • Add animation to your app using animated widgets and advanced animations techniques
  • Master the complete development lifecycle, including testing and debugging

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

void main() {
for (int i = 0; i < 5; i++) {
print('hello ${i + 1}');
}
}

Following is what you need for this book:

This book is for developers looking to learn Google's revolutionary framework Flutter from scratch. No prior knowledge of Flutter or Dart is required.

With the following software and hardware list you can run all code files present in the book (Chapter 1-12).

Software and Hardware List

Chapter Software required OS required
1-12 IDE - Visual Studio Code or Android Studio Windows, Mac OS X, and Linux (Any)
1-12 SDK - Flutter Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Related products

Errata

Get to Know the Authors

Thomas Bailey has an extensive background in tech, working for companies and high-profile firms as a senior developer, solutions architect, and IT director. His education technology company uses Flutter as the sole technology powering their education apps, and he has enjoyed watching Flutter move from its initial beta release to the fully fledged and highly popular framework we see today. He loves to talk tech over a hot chocolate with anyone who will listen and is constantly exploring the cutting edge of tech and how it will shape our industry in the future.

Alessandro Biessek was born in the beautiful city of Chapecó, in the state of Santa Catarina, southern Brazil, in 1993. He is currently working on mobile application development for Android and iOS in his hometown. He has more than 9 years of experience in development, from desktop development with Delphi to backend development with PHP, Node.js, and Golang; mobile development with Apache Flex; and Java/Kotlin. Most of his time is devoted to the development of Android apps. Always interested in new technologies, he has been following the Flutter framework for a long time, watching with interest its growth and adoption in recent months.

Other books by the authors

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