#Welcome to WCell!
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World of Warcraft (3.3.5) emulator written in C#
License: GNU General Public License v2.0
This project forked from wcell/wcell
World of Warcraft (3.3.5) emulator written in C#
License: GNU General Public License v2.0
#Welcome to WCell!
All calendar functionality is missing.
SMSG_TRIGGER_CINEMATIC and related opcodes.
You dont seem to trigger the cinematic on new char creation, although the code is there. Needs to be checked.
[Warn] Packet SMSG_LOOT_RESPONSE has invalid definition and tries to read UInt with insufficient remaining length at PacketSegmentStructure "Money" (UInt)
Setting an above-the-max-value level throws an array out of bounds exception, needs to be investigated and fixed.
From logs:
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Byte with insufficient remaining length at PacketSegmentStructure "Looting.LootMethod" (Byte)
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Guid with insufficient remaining length at PacketSegmentStructure "MasterLooter" (Guid)
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Byte with insufficient remaining length at PacketSegmentStructure "LootThreshold" (Byte)
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Byte with insufficient remaining length at PacketSegmentStructure "DungeonDifficulty" (Byte)
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Byte with insufficient remaining length at PacketSegmentStructure "Looting.LootMethod" (Byte)
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Guid with insufficient remaining length at PacketSegmentStructure "MasterLooter" (Guid)
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Byte with insufficient remaining length at PacketSegmentStructure "LootThreshold" (Byte)
[Warn] Packet SMSG_GROUP_LIST has invalid definition and tries to read Byte with insufficient remaining length at PacketSegmentStructure "DungeonDifficulty" (Byte)
Investigate why the xp bar is always in rested state.
Check, research and implement:
CMSG_FORCE_MOVE_UNROOT_ACK
CMSG_MOVE_WATER_WALK_ACK
(probably more, will update the issue if a problem arises)
Implement SMSG_LOG_XPGAIN. Currently there is a chat notification being sent on experience gained from combat.
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