Comments (3)
That sounds really strange to be honest, since I don't do anything even remotely related to courseplays functionality. The only thing I can really think it would be is some sort of keybinding issue? I don't know which buttons courseplay use per default (as I haven't tried the mod), but have you made sure that this isn't the case?
If that isn't the case I will look into it during the weekend, when I have some more time on my hands. Thanks for reporting!
from adjustablemirrors.
I took the time to make sure that this conflict was indeed coming from your mod before posting it here. It appears to be a known and fixable issue that has been seen with a map called Yagodnoe (Russian map), but the author fixed the problem for version 2.3.0 and even noted that in his readme (translated)
FS 19 Yagodnoe Map v2.3.0
- Added sand and quarry, not as production, as a point of purchase! (But there is a “freebie”, subject to the purchase of the site.
- Added temporary storage in the transport company (for the convenience of transporting the products sold to other points of sale)
- Changed the second entrance to the livestock complex.
- Added trigger symbols
- Fixed small jambs
6. Fixed a bug in launching the COURSE - Added another traffic in the area of the store buying equipment and grain elevator.
The authors of Courseplay might be able to shed more light on it?
Wish I could be of more help.
from adjustablemirrors.
My mod isn't that extensive anyway, so I will probably be able to track down the cause fairly fast. I am just really intrigued by this, since everything I have done should be contained to my mod only and not in any way interact with anything that courseplay uses. So I definitely think it is a problem on courseplays side, but I might be able to change my code to alleviate the problem.
from adjustablemirrors.
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from adjustablemirrors.