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Club Penguin Singleplayer Client

License: GNU General Public License v3.0

AutoHotkey 0.30% PHP 8.36% Batchfile 0.01% CSS 0.75% HTML 2.67% Roff 0.16% JavaScript 1.89% Hack 3.88% VBScript 0.01% SCSS 0.88% ActionScript 81.09%
cpsc kitsune xampp hacktoberfest club-penguin cpps as3 as2 club penguin

cpsc's Introduction

CPSC

Club Penguin Singleplayer Client Beta 4

CPSC is a singleplayer client for Club Penguin, designed for speedrunning.
For more info you can join the CPSC discord server

Usage

CPSC requires this version of XAMPP which must be installed before installing CPSC.
Download this repository as a zip and extract the contents of the folder into C:\xampp\htdocs.

Guides

Credits

CPSC's original code is licensed under GPL v3.

CPSC uses a lot of code from Kitsune and Zaseth's modified Kitsune.

The Ubuntu fonts used in the CPSC website are licensed under the Ubuntu font licence.

Older Versions

Beta 2: https://drive.google.com/open?id=1g2_Eippr5DkHbER-Qba6DD7d3WCJvon4

Beta 1: https://drive.google.com/open?id=1PEophHubpKOGesErZYtuzmScPPn7Aos1

cpsc's People

Contributors

mmugshot avatar nhaar avatar p-as avatar randomno avatar softiscold avatar sticks-stuff avatar

Stargazers

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Watchers

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cpsc's Issues

Whitescreen on a few minigames

Some minigames will leave you hanging on a whitescreen after attempting to play them. This doesn't alway happen and can be avoided if done the correct things, but doesn't always work either. This is very annoying for runs;

Known games where this happens:
-Pizzatron (Appears after you run more than two different minigames as it seems)
-Ice Fishing (Got it on my 100 stamps runs randomly)
-Astro Barrier (Got it once, very unusual occurence)

Mascots stamps have functionality issues

The most notable of it is, the fact that you can only get one mascot stamp per room.
Some other issues arose, for example, Rockhopper's stamp was once completely non-functional for wathever be the reason, and the same might have happened to other mascots in the past (can't be sure).
A not so worrying issue, the mascot stamps delay the response, so you get the stamp a certain amount of time after you join the room, but weirdly, if you transition a room during the time interval you don't get the stamp, the game waits the new room to load before getting the stamp. This last bit is still a bit inconclusive.

Remove the spawn rng from 500 coins

In 500 coins, you start the run from first input at a spawning location, but where you spawn in a spawning location is random. Would it be possible to remove that rng in cpsc?

Error when using hamachi

So basically, i'm setting up my own CPPS using CPSC's source, and after port forwarding it using hamachi, i can't get it to start anymore. I did mod the files to connect to my hamachi IP, instead of localhost, but when i try to start my CPPS i get this error:
vmware_vyPlvmUJbR

I did modify the client slightly, by copying the "client" folder from another kitsune source to add password login, and also fix the register. But it worked fine until i hosted it on hamachi. If you don't mind, you can join the CPPS's discord: https://discord.gg/cgDm5GXeqE

Sincierely
Oskar2007/catchieroskar

error with run.bat (look at desc)

07:26:28 [Info] > Loaded 1 plugin(s): LoginNotice
07:26:28 [Fine] > Login server is online
PHP Fatal error: Uncaught Error: Call to undefined function Kitsune\socket_create() in C:\xampp\htdocs\Kitsune\Spirit.php:50
Stack trace:
#0 C:\xampp\htdocs\Run.php(36): Kitsune\Spirit->listen(Object(SimpleXMLElement), 6112)
#1 {main}
thrown in C:\xampp\htdocs\Kitsune\Spirit.php on line 50

Fatal error: Uncaught Error: Call to undefined function Kitsune\socket_create() in C:\xampp\htdocs\Kitsune\Spirit.php:50
Stack trace:
#0 C:\xampp\htdocs\Run.php(36): Kitsune\Spirit->listen(Object(SimpleXMLElement), 6112)
#1 {main}
thrown in C:\xampp\htdocs\Kitsune\Spirit.php on line 50
Press any key to continue . . .

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