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art-and-code-variables's Introduction

Variables

We are going to practice using built-in and user created variables today! Variables are containers for information that can change.

Some variables are system variables like mouseX, mouseY, height, and width. These are variables tha are built into the system and can be accessed by the user when writing our programs. For example, to plot a shape at the middle of the screen we could say:

// Plots a circle at half the width of the canvas and half the height of the canvas. This corresponds to the center of the canvas.
ellipse(width/2, height/2, 60);

We may also want to declare our own variable that can be used in the program. We use this using the keyword var and giving the variable a unique name. The example below plots 4 circles using a user create yPos variable:

// Declare a variable ouside the function
var y = 70;

function draw() {
	// Use the variable inside the draw function
	ellipse(50, y, 25);
	ellipse(100, y, 25);
	ellipse(150, y, 25);
	ellipse(200, y, 25);
}

Task: Do You Want to Build a Snowman?

GOAL: Draw a snowman using your knowledge of p5 and variables!.

REQUIREMENTS: You should have:

  • At least 3 ellipse(), correctly layered so that it looks like one is resting on top of the other.
  • At least two line() for the arms
  • Use created variables (e.g. x and y) and built-in variables (mouseX, width, heigth, etc.) to place shapes on the page.
  • What shape do you think I used to make the nose? Use p5โœฑ Reference to figure out how to make this shape.

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