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tweenkit's Issues

Onboarding loop animations?

Is it possible to somehow make a loop of those swipe animations in onboarding?

So that a user could swipe it without necessity to swipe back.

Enhancement - ZwischenzugAction / and repeat sequences / use in tableviewcells / collectionviews

Thanks for quick response Steve on previous ticket.
Heads up - I made a lot of progress on my view rotating label.
Here's a peak.
https://drive.google.com/file/d/0B-w3I-xzXGu0eFZhTnVLaGNYS3c/view

a couple things from stand point of consuming the library

  1. not sure if you play chess - but I need a way to have some action in between actions.
    I looked into the scheduleAction but there was no blocks to inject some method.
    perhaps you could consider down the track adding such an ZwischenzugAction ? or exposing a block on ScheduledAction or document if it's already possible?.

  2. I see there's a repeat method for actions. -
    I couldn't see how to do this on a sequence.

from my code class above

I have this class
https://gist.github.com/johndpope/4897dc5070abce8637886fe9310b9b1b#file-gistfile1-txt-L88

on last line - I simply want to call
let cycleSequence = ActionSequence(actions: moveLeft,bankLabelRight,cycleLeftAgain )
scheduler.run(action: cycleSequence , repeat: forever) // <- keep looping

  1. also - I couldn't see how to remove scheduler actions on destruction of cells.
    seems like my cells in tableview are being recycled causing some havoc.

Tween CAShapeLayer path?

Is it possible with this library to create an animation from one path value to another, like with CABasicAnimation, but unlike CABasicAnimation make it scrubbable?

How to Change the Onboarding Sequence

Thank you for the work! The animation seems very easy to do!

In the examples, how can I change the sequence of the animations? Tried to edit this in the OnboardingExampleViewController but it still doesn't change which animation comes first and so on. Pointers will be very appreciated!

 return ActionGroup(actions:
                [introAction,
                 rocketAction,
                 starsAction,
                 makeClockAction(),
                 makeTkAttributesAction(),
                 makeBackgroundColorsAction()]
            ) 

enhancement - expose primitive values/variables or document methods to allow hooking into variables changing

I used to use this library in objective-c days
https://github.com/danielebogo/PRTween
Perhaps you could cherry pick helpful stuff.

I want to hook into a value that gets updated.
I want to have a ticker style uilabel that rotates when the length is too long.

I'm using snapkit through out project / thus far code looks like this (not full functional)
I want my label's left offset to change over a duration. eg.

UIView.animate(
           withDuration:5.0,
           delay: 0.0,
           options: [UIViewAnimationOptions.curveLinear, UIViewAnimationOptions.beginFromCurrentState, UIViewAnimationOptions.repeat],
           animations: {
              self.labelXoffset = 45 // want a way to hook into a tween value.
               self.label.snp.updateConstraints { (make) -> Void in
                   make.left.equalTo(self.labelXoffset)
               }

       },
           completion: { _ in
               
       })

https://gist.github.com/johndpope/5eef5fab18ad20b467b8da81032fa83f

Should ActionScheduler's animations property be public?

While implementing a "snap" animation, I came across a minor issue. I'd like to prevent a new snap animation from being scheduled before the previous has finished. I simply cancel the previous animation when scheduling a new one:

if let snapAnim = snapAnim
{
    tkScheduler.remove(animation: snapAnim)
}

However, if the animation has already played out, I get an error in console: "Can't find animation to remove". It would be convenient if I could check to see if the scheduler already contains an animation in order to avoid the message. Not sure if you'd rather expose the animations property or implement a contains method. I can do either.

UIPageViewController BarItem transition animations

Hey @SteveBarnegren your probably the perfect person to ask for this. Im using a UIPageViewController library (Tabman) to create a UI to swipe between pages where the NavBarItems animate between page swipes with ease-In functions to create a fluid feel like the example below from the app "tbh app". I have a repo I'm working with to replicate this found here. Technically in my example I use a UIView with UIButtons as Im not sure UIBarButtonItem positions can be animated

So far Im failing because it involves animating each barItem with ease-In functions and would like to get your thoughts on how I can leverage TweenKit to achieve this.

nav

Tap gesture in Onboarding?

Hello!

Is it possible to add tap gesture in on-boarding?

So that user could go to the next screen not only with swipe but also with tap (come back to the previous screen only with swipe, obviously).

Thank you.

RepeatForeverAction.update(elapsedTime:) crash

SDK version: TweenKit (1.0.1)
issue: Some iphone devices crashed report from Xcode-Window-Organizer-Crashes.
iOS version: 13.1.3,13.3,13.4.1,13.6,13.6.1,14.0 etc.
Screenshot is like below:
截屏2020-09-23 下午5 42 51

It is like that crashes happened at
let repeatNumber = Int(elapsedTime / action.duration)
So is it possible action.duration to be equal to zero? or other reasons?

I can not figure it out temporarily, hope you can help.
Thank you very much.

Support Swift Package Manager in Xcode 11

👋

Hey! Appreciate Xcode 11 has only just been published into beta but getting this in early so that when Xcode 11 is released it's not a surprise or last minute job for anyone :)

Xcode 11 has incredible support for Swift Package Manager, including for iOS projects, and people will be expecting to replace pods with Packages. From what I can see it doesn't look like TweenKit yet supports SPM (which is expected because SPM was never officially supported for iOS until now), so would be good to start thinking about it.

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