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A web3 chess platform allowing for decentralized wagered chess matches and death-match campaigns.

License: Apache License 2.0

Shell 0.83% JavaScript 78.62% Solidity 15.22% CSS 1.89% HTML 0.44% Less 0.20% TypeScript 2.81%

ethchess's Introduction

Hi there ๐Ÿ‘‹

class Attributes(StarKeyJON):
	@staticmethod
	def contact() -> tuple:
	    name     = "J.O.N."
	    discord  = "602a6000f3#4317"
	    telegram = "t.me/blockchainJON"
	    email    = "[email protected]"
	    
	    return name, discord, telegram, email
	
	@staticmethod
	def life() -> tuple:
		langs         = ['English', 'Spanish', 'French']
		nationalities = self.langs.remove('French', 'Spanish', 'English').append('USofA')
		age           = redacted
		
		return langs, nationalities, age
	
	@staticmethod
	def coding() -> tuple:
		langs = {
      			'expert': ['python', 'solidity', 'yul'],
			'advanced':   ['rust', 'typescript/javascript', 'wasm'],
			'intermediate': ['go', 'c', 'c++'],
			'learning': ['c#', 'java', 'cobol', 'r']
		}
		specialities  = ['ML/AI', 'web/app reverse engineering', 'web3', 'software design', 'fullstack']
		env = ['vscode', 'vim', 'text editor']
	        interests = ['cryptography', 'dApps', 'ML/AI', 'communications']
		
		return langs, specialities, env, interests

"If You Put Your Mind To It, You Can Accomplish Anything" - George McFly (Back to the Future)

ethchess's People

Contributors

starkeyjon avatar

Stargazers

 avatar

Watchers

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ethchess's Issues

Design & Implementation

The current design utilizes chess.js along with a lichess chessboard for gameplay activity.

This design takes a singular authority approach where a server is needed to maintain user authorization, historical data, data integrity, move validation and more. This brings a challenge of security and maintenance, as well as cultivating the trust and adoption of a new chess platform.

A new approach would be utilizing existing chess platform public api's to integrate the ETHChess framework as a standalone plugin. Users would then be able to integrate their public profiles and utilize the platform gameplay of their choice. The scope of gameplay authorization and validation would rely on their trusted platform of choice, and a recording of events would them be memorialized with IPFS and submitted to the blockchain for the claim dispute resolution process.

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