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block game server written in c#
License: MIT License
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(gonna have to think about the possible ways to implement this)
To Reproduce
Steps to reproduce the behavior:
- Run the server
- Open Minecraft and go to server list
- Make sure the server is added
- Click "Refresh" until the server starts/stops responding
Expected behavior
The server should respond to packets all the time.
System Information:
- OS: Windows 10 x64
- OS Version: 1909 (build 18363.1379)
- nylium Version: all
Additional context
Don't know yet whether it only happens in the handshaking/status state or within other states too.
Happens in all protocol states
I mostly got it to work but for some reason it seems like the encryption sometimes fails and the client crashes with various messages.