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josh-coronalabs avatar josh-coronalabs commented on July 23, 2024

Additional Note:
I used to be able to build the old glslPrecompiler.exe in Visual Studio 2013 just fine with the changes I've mentioned in issue #3 (link below) and adding preprocessor definitions COMPILE_SHADER, USE_FEATURE_LEVEL_9_1, and ANGLE_ENABLE_D3D11.
#3

But that said, I merely tested if that glslPrecompiler was able to convert/compile shader language into byte code. I did not verify if the compiled shader actually worked.

from angleproject.

stammen avatar stammen commented on July 23, 2024

Should have an updated VS2013 project for you on Wednesday.

from angleproject.

stammen avatar stammen commented on July 23, 2024

winrt compiler available at https://github.com/MSOpenTech/angle

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