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OpenGL ES1.1 support about angleproject HOT 3 CLOSED

stammen avatar stammen commented on July 4, 2024
OpenGL ES1.1 support

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Comments (3)

steven-chith avatar steven-chith commented on July 4, 2024

In a nutshell, angle is an OpenGL ES 2.0 wrapper around a Direct3D backend. It will not work with 1.1 unfortunately. None of the fixed-function API is supported, so you'll need to rewrite any 1.1 code to the 2.0 spec. It's just due to the fact that google chrome uses it as a backend for their WebGL implementation and WebGL doesn't support fixed functionality.

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giorgosgs avatar giorgosgs commented on July 4, 2024

'emscripten' is an LLVM-to-JavaScript Compiler. (https://github.com/kripken/emscripten). I have used it to translate my OpenGLES 1.1 code to webGL. Normally it works with OpenGL ES 2.0 but it has a compartibility mode for 1.1. The fact is that the webGL code generated (with minor changes) works on Chrome which uses angle in Windows. That is why I asked.

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stammen avatar stammen commented on July 4, 2024

We are not planning ES 1.1 support at this time. You may want to take a look at the regal project:

https://github.com/p3/regal

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