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legendofsnaux's Introduction

Legend of Snaux - A voxel game made with Unity

Discord Chat GitHub issues GitHub pull requests Made with Unity

Table of contents

Project Status

We are currently in the pre-alpha phase.
Everything is subject to change.

FAQ

Who are you?

We are some friends who just want to start a project on their own. After a short period of reflection we decided to start this game.

What are you doing?

We are developing a game inspired by Minecraft, Cube World and other similar games. But we're not just trying to create a clone, we're trying to create something of our own. We then looked at the two game engines "Unreal" and "Unity" and after a short evaluation period we decided to stay with the Unity Engine.

How can I best follow the project?

We have a Discord Server where you can follow the development of the project. Of course, you can also include this repository in your watchlist, so you'll be kept up to date.

How did you come up with the name?

ST-DDT and Shinigami92 wanted to work together on a hobby project. We collected some ideas and decided to create a voxel-based game. When we created the Github repository, we needed a name and we pondered about it for about 20 minutes. After some names that were more or less too general, we somehow came to the word "Snaux". We briefly entered all the terms into Google to see if they weren't already used in any way. Snaux is actually a word in the urban dictionary. A Snaux day is a day you have to work on, but from home. So maybe you can spend such a day with our game :P That's why it should be a world where you can explore, research and experience adventures.

Setup

Requirement

Contributors

Developers

Artists

License

Legend of Snaux is open sourced under two different licenses.

legendofsnaux's People

Contributors

shinigami92 avatar st-ddt avatar

Stargazers

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Watchers

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Forkers

hellonice

legendofsnaux's Issues

Init a License file

We should choose one of the possible licenses offered by GitHub through

Insights -> Community -> License -> Add

In my opinion, we should choose a license that meets at least the following criteria:

Permissions

  • ✔ Modification
  • ✔ Private use
    Limitations
  • ❌ Trademark use
  • ❌ Warranty
    Conditions
  • ℹ License and copyright notice
  • ℹ Disclose source

In addition, we should check if it is possible to put components that are not code (ie assets like images, textures, sounds etc) under the license CC BY 4.0

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