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Caffeine Engine Samuel Waggoner [email protected] Caffeine README Caffeine is intended to be a simple 2D tile-based game engine written in Java. The primary focus is to apply abstractions provided by Java while remaining light-weight and flexible as a template for various types of tile-based games.
Mobs currently have lost the ability to pick up Items.
Although there is not currently an inventory, Items should be able to be picked up upon contact with a Mob.
When an Item is picked up by a Mob,
Currently each sound played from a client spawns its own thread.
Holy crap this is awful.
All sounds should be played from a single Sound thread.
Runnable is an older form of threading from Java.
The game and client should be updated to instead use Java's Callable and Executor Service libraries.
When an entity happens to be on top of a blocked tile, most likely by mistake, the entity should still be able to move freely. This allows the entity to move from the blocked tile on to an unblocked tile.
Entities should not be able to move back onto blocked tiles when they are not currently occupying any blocked tiles.
The game's camera should be able to optionally be assigned to track an entity.
The tracked entity should remain in the center of the screen. It should appear as the tiles are scrolling instead of the entity.
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TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
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JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
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