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Ex.No:12 Design an application that draws basic graphical primitives on the screen.

AIM:

To create and design an android application that draws basic graphical primitives on the screen using Android Studio.

EQUIPMENTS REQUIRED:

Android Studio(Latest Version)

ALGORITHM:

Step 1: Open Android Stdio and then click on File -> New -> New project.

Step 2: Then type the Application name as “graphical″ and click Next.

Step 3: Then select the Minimum SDK as shown below and click Next.

Step 4: Then select the Empty Activity and click Next. Finally click Finish.

Step 5: Design layout in activity_main.xml.

Step 6: Draw basic object details give in MainActivity file.

Step 7: Save and run the application.

PROGRAM:

/*
Program to create and design an android application that draws basic graphical primitives on the screen.
Developed by:SRIVARSHAN S
Registeration Number :212221040163
*/
ACTIVITY_MAIN.XML
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">
    <ImageView
        android:id="@+id/imageView"
        android:layout_width="413dp"
        android:layout_height="736dp"
        android:contentDescription="nothing"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintHorizontal_bias="1.0"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toTopOf="parent"
        app:layout_constraintVertical_bias="0.0" />
</androidx.constraintlayout.widget.ConstraintLayout>
MAINACTIVITY.JAVA
package com.example.exp12;

import androidx.appcompat.app.AppCompatActivity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.widget.ImageView;

public class MainActivity extends AppCompatActivity {
    @Override protected void onCreate(Bundle
                                              savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        //Creating a Bitmap
        Bitmap bg = Bitmap.createBitmap(720, 1280, Bitmap.Config.ARGB_8888);
        //Setting the Bitmap as background for the ImageView
        ImageView i = (ImageView) findViewById(R.id.imageView);
        i.setBackgroundDrawable(new BitmapDrawable(bg));
        //Creating the Canvas Object
        Canvas canvas = new Canvas(bg);
        //Creating the Paint Object and set its color & TextSize
        Paint paint = new Paint(); paint.setColor(Color.BLUE);
        paint.setTextSize(50);
        //To draw a Rectangle
        canvas.drawText("Rectangle", 420, 150, paint);
        canvas.drawRect(400, 200, 650, 700, paint);
        //To draw a Circle
        canvas.drawText("Circle", 120, 150, paint);
        canvas.drawCircle(200, 350, 150, paint);
        //To draw a Square
        canvas.drawText("Square", 120, 800, paint);
        canvas.drawRect(50, 850, 350, 1150, paint);
        //To draw a Line
        canvas.drawText("Line", 480, 800, paint);
        canvas.drawLine(520, 850, 520, 1150, paint);
    }
}

OUTPUT

image

RESULT

Thus a Simple Android Application to create and design an android application that draws basic graphical primitives on the screen using Android Studio is developed and executed successfully.

graphicsinandroid's People

Contributors

suryasmurugan avatar srivarshan123 avatar suryacse05 avatar

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