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tides-of-revival-delvers

Main inspirations

30 second pitch

A not-quite-casual fast-paced 2d strategy game where you hire and send teams of adventurers into the depths to fight monster, discover riches, then set up excavation pipelines, trade centers, and earn as much gold as you can!

Overview

Core game looks a lot like Turmoil - a single window containing everything. Perhaps with a bit of scrolling. I think rounds should be a bit longer than turmoil, ~20 minutes instead of ~10 minutes. Above ground there is a fantasy village that grows as you delve. Really it's more of a mining operation, but riches tend to bring people, yadayada. Village could be visualized by a top-down map instead - see https://srekel.itch.io/royal-hold.

Turmoil screenshot

Verbs

Listed more or less in order you'll do them in the game.

  1. Scry to find good places to dig.
    • You'll need to hire a wandering magician to cast a spell and give you an indication where a nearby dungeon is.
    • More scry-like options can be upgraded.
  2. Dig into the ground.
    • Diggers will dig in a straight line towards a destination.
    • Initial digs will be poor quality (slow to traverse), this can be upgraded later.
  3. Protect diggers.
    • Diggers will need adventurers to go with them, lest they may get ambushed by goblins and other monsters.
    • (This feature is nice-to-have)
  4. Discover dungeons.
    • As a digger digs into an open area, they discover the area (partially).
  5. Explore dungeons.
    • You'll need to hire adventurers to go down into the dungeon.
    • They may need to fight monsters.
    • They gain XP/levels from killing monsters.
  6. Loot monsters.
    • Killed monsters will drop loot. Random chance between gold (you'll take a cut) or equipment (adventurers get better).
  7. Uncover riches.
    • Gold and gemstones.
  8. Excavate your findings.
    • Hire excavators. These go into the dungeon and start mining the riches.
  9. Transport up.
    • Hire carriers with strong backs and big bags.
  10. Store your plunder.
    • Immediately selling it might not be best (or possible)
    • You'll need storage.
  11. Sell your inventory.
    • When merchants arrive, sell your stuff and get rich!
    • Merchants might not be buying exactly what you're selling, paying less.
    • See which merchants are on their way ("Diamond salesman in 45 seconds..")
  12. Upgrade your village.
    • Diggers, storage, inns (to get better adventurers), blacksmiths, ....
  13. Dig deeper!
    • More danger, more riches!

"Metagame": Use your riches to expand your operation across a world map, with multiple other "players" taking place trying to get to the best places before you do...

tides-of-revival-delvers's People

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