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Projection experiments - https://github.com/SquarerFive/PlanetSphericalProjection
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Game AI: Battlefield 3 Bots
AI mod for BF3, preserving the game and reviving the Battlefield 2 experience.
License: MIT License
AttributeError: module 'pyastar' has no attribute 'astar_path'
I see this is for VU only, is there any chance of it being supported on a normal blaze server like on this portable server project? Would be nice to have bot support for a fully "offline" setup.
"POST /pathfinding/register-user/ HTTP/1.1" 200 7 Unauthorized: /v1/login/
Multiple gamemodes for a level will need to use the same navmesh,
Gamemodes to implement:
Behaviours to implement:
To be fixed before 0.0.5:
Packaging with all dependencies now works. Need to test on my other PC.
noreload parameter must be passed otherwise it will not start
./dist\AIHelper/AIHelper.exe runserver --noreload
The current one is 3GB+ in size, because some data wasn't cleaned up properly when I updated the models...
Need to generate a new path around the obstacle or find an alternative path to the destination.
Can use my existing map editor, and just tweak it to show all players with unique colours for each squad, with some interaction to set orders at a position.
Ensure they are only set from the server, and reset once the soldier dies. Otherwise, the bots would just idle.
Implement a 'lightweight' mode where various paths from the navmesh and other player recorded paths are cached and used instead. Allowing users with lower-spec pc (<4GB RAM) to use the mod.
Avoid creating extra layers when they are never used.
Currently importing the asset listing into the db using MajorVictory87's weapon/unlocks sheet
https://docs.google.com/spreadsheets/d/17TkU6cm7kNfjDx7V0di02Cs5emnJQSYfTrLtjK3LxcY/edit?usp=sharing
Need to figure out what vehicles are already full and what isn't.
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