splewis / csgo-executes Goto Github PK
View Code? Open in Web Editor NEWCS:GO SourceMod plugin for a site-execute practice gamemode
License: GNU General Public License v3.0
CS:GO SourceMod plugin for a site-execute practice gamemode
License: GNU General Public License v3.0
Meta has shifted. cz is something that no one uses in reality
proof - https://youtu.be/B-sazu-6mbE?t=414 see from that timestamp only.
I suggest we replace CZ to Deagle.
I can open a PR, as i have made this work before.
Where i can get executes config for maps ?
Hello,
For an unknow reason on Mirage, the stuff is correctly launch after the freeze time,
but on cache map, the stuff don't want launch.
Do you have an idea about my problem ?
ps : I checked and the line "grenade type" contain "smoke"
Best Regards,
Beldah
Since i already have an retake server i decided to get and execute and i tried and tried so hard to put the smokes and make everything works perfectly BUT I CANT :( So i hope there is any kind persons out there who may have some saved files for smokes spawns and everything rdy they can share with me :)
I seem to be having the following issue when attempting to compile this plugin
// G:\CSGO\a_Plugins\Compile\executes.sp(353) : error 017: undefined symbol "PQ_Clear" // G:\CSGO\a_Plugins\Compile\executes.sp(354) : error 017: undefined symbol "PQ_Clear" // G:\CSGO\a_Plugins\Compile\executes.sp(879) : warning 217: loose indentation // G:\CSGO\a_Plugins\Compile\executes.sp(977) : error 017: undefined symbol "PQ_Clear" // G:\CSGO\a_Plugins\Compile\executes.sp(986) : warning 213: tag mismatch // G:\CSGO\a_Plugins\Compile\executes.sp(995) : warning 213: tag mismatch
This is happening when compiling on both the current stable SM release and the dev release. I've attempted to troubleshoot and have ensured all dependencies are in place in their correct paths. Any help on this would be appreciated.
Hi, so I tried to put spawns for smokes and molotovs as you said in the installation guide, but i do some thing wrong, somehow Players spawns where the smoke/molotov are throwing away.
After I did a nade spawn, i change the nades spawns to required and the T side players spawns to optional is it right?
Tried editing prefs_menu.sp but nothing worked. How can I edit the !guns menu?
Hi,
I'm trying to edit the MOD as you wrote at: https://github.com/splewis/csgo-executes
Do you have perhaps a more detailed guide on how to work with the MOD?
Can you share all the necessary files? I compiled it, but couldn't run the plugin. Can you send the required smx and setting files?
Blame the csutils plugin executes uses.
As the title states, smokes are no longer thrown as of this update. I'm unsure of where the break down is happening. Just thought I would make an issue to get more eyes on it.
I've tried Unstable 1.10, 1.9 and stable 1.8 and all have the same effect. Playing on the official servers also shows that this is more widespread.
Hey @splewis, thanks for your code. I'm trying to add another gunmenu to the server, with no success. Is it possible to change the command guns for another one?
Thanks!
Because how much I did not try to make my spawn I didn’t do something wrong, help who can
Is There a Way I can get the spawns and auto smokes config files?
I can't find plugin of execute
It seems since panorama came out things have been wild.
Something in the "jointeam" hook is very wrong. I suspect removing the player_connect_full and player_team events will help the situation.
I can roughly describe the problems involving:
My 5 minutes of debugging didn't yield any useful results.
L 12/25/2018 - 03:50:30: [SM] Exception reported: Language phrase "JoinedQueueMessage" not found
(arg 4)
L 12/25/2018 - 03:50:30: [SM] Blaming: executes.smx
L 12/25/2018 - 03:50:30: [SM] Call stack trace:
L 12/25/2018 - 03:50:30: [SM] [0] FormatNativeString
L 12/25/2018 - 03:50:30: [SM] [1] Line 50, ./scripting/executes/natives.sp::Native_PluginMessage
L 12/25/2018 - 03:50:30: [SM] [3] Executes_Message
L 12/25/2018 - 03:50:30: [SM] [4] Line 620, ./scripting/executes.sp::PlacePlayer
L 12/25/2018 - 03:50:30: [SM] [5] Line 594, ./scripting/executes.sp::Command_JoinTeam
ANYONE KNOW HOW TO FIX IT ^
I made the configs and everything worked without any error for a while then
everyone started to get an error as follows:
L 05/23/2020 - 16:22:30: [executes.smx] Falling back to a random T to be bomb carrier: map=de_dust2, execute id=4, tCount=3
I have seen my configs and everything seems to be fine . can you explain what this is for?
I don't see an option that can fix it tho.
Wonder you can tell me what is wrong.
Would you add a weapon menu similar to the retake plugin? I want to cancel the force round and choose to change pistols. Can you get us to arrange this?
Hello.
I wanted to give you guys a update, so the Danish translation of the plugin could be added, but I could not make a Pull Request.
I will add it here.
translations.zip
Hello! Can you update this plugin, add something new?
what i know and used to see on other servers, everytime CT wins the round they go to T and when they lose they stay CT, But its not like that on my dedicated server? Everytime CT wins they stay CT but when T wins the round the game switch sites for the teams? what im doing wrong here
Another issue i have too is smokes is not throwing, I downloaded map spawns that was updated for 3-4 months "should work" but not working, is it bcs we are only 2 guys on the server testing? :)
// This file was auto-generated by SourceMod (v1.10.0.6478)
// ConVars for plugin "executes.smx"
// If greater than 0, scrambles teams every this many rounds
// -
// Default: "7"
sm_executes_auto_scramble "7"
// Whether executes is allowed to automanage team balance
// -
// Default: "1"
sm_executes_auto_set_teams "1"
// Default extra freezetime for terroristseach round
// -
// Default: "1.3"
sm_executes_default_extra_freeze_time "0"
// Whether the other bombsite for an execute is disabled each round
// -
// Default: "1"
sm_executes_disable_other_site "1"
// Whether the editor can be launched by admins
// -
// Default: "1"
sm_executes_editor_enabled "1"
// Whether the plugin is enabled
// -
// Default: "1"
sm_executes_enabled "1"
// Maximum number of players allowed in the game at once.
// -
// Default: "10"
// Minimum: "2.000000"
sm_executes_maxplayers "10"
// Minimum number of players needed to start playing
// -
// Default: "5"
// Minimum: "1.000000"
sm_executes_minplayers "1"
// Ratio constant for team sizes.
// -
// Default: "0.475"
sm_executes_ratio_constant "0.475"
// Round time in seconds.
// -
// Default: "40"
sm_executes_round_time "60"
// Whether round time variations are enabled
// -
// Default: "1"
sm_executes_round_time_variation_enabled "1"
// Consecutive CT wins to cause a team scramble.
// -
// Default: "5"
sm_executes_scramble_rounds "5"
well , i was half through making executes making new map de_ruby config , and there are no smokes i can find , so i was making my own
half through i realized that my tickrate was set to 64 . but my server is on 128 ,
i don't think tickrate matters as they are not real smokes ?
can you confirm it ?
Could you implement a native to get the name of the current execute?
Something along the lines of:
Executes_GetCurrentName()
executes.zip
just take it , merge it ,
an company forcefully took them from me , so i am making it public :)
these are 100 % balanced and tested . with maxplayers 10 . , v̶e̶r̶t̶i̶g̶o̶ ̶m̶a̶y̶ ̶c̶o̶n̶t̶a̶i̶n̶ ̶b̶u̶g̶s̶ ( UPDATED )
PEACE
In translations/chi/executes.phrases.txt line 5 there's a redundant quotation mark, which cause errors.
Please fix this.
Hello Sir,
I create this issue for asking you if it's possible to remove some weapons from the execute script, because that creates an unfair situation during the round (guns vs negev or guns vs awp), when the equipement value betwen the two teams are unbalanced. I tried to replace the weapon in cause with other weapon but that doesn't work. So what can i do for solve that ? Could you give me advice to do this?
I look forward to hearing from you
Aug and SG553 usage is much more prevalent in CS than it has ever been before. Consider adding a guns menu options to let players choose to use these weapons.
Hello! I have encountered this gun spawning bug on my server. When an user connects during ongoing round, their weapon spawn to one of the alive players. This bug is especially annoying during pistol rounds. Example video: https://streamable.com/bp4sw.
Edit:deleted last edit.
Edit aslo having issue #14 not sure if releated.
-wegee
Thanks to #26 moving the current rifle choices to enums it should be pretty easy. Some players like practicing with these weapons, so allowing them to choose them doesn't have many downsides. If someone really hates that they are there, a cvar to disable them would be fine, but I don't see it as necessary.
L 04/19/2021 - 20:14:42: "AG<2><STEAM_1:1:239041290>" say "!edit"
L 04/19/2021 - 20:14:43: [SM] Exception reported: Array index out-of-bounds (index -1, limit 512)
L 04/19/2021 - 20:14:43: [SM] Blaming: executes.smx
L 04/19/2021 - 20:14:43: [SM] Call stack trace:
L 04/19/2021 - 20:14:43: [SM] [1] Line 365, executes/executes_config.sp::CollapseSpawnExclusionsToString
L 04/19/2021 - 20:14:43: [SM] [2] Line 181, executes/executes_config.sp::WriteSpawns
L 04/19/2021 - 20:14:43: [SM] [3] Line 55, executes/executes_config.sp::WriteMapConfig
L 04/19/2021 - 20:14:43: [SM] [4] Line 373, executes/editor.sp::SaveMapData
L 04/19/2021 - 20:14:43: [SM] [5] Line 67, executes/editor_menus.sp::EditorMenuHandler
i am using your retake plugins and it is awesome but i wanted the default plant spawns for players with bomb eg; inferno apps plant a site, b site default coffin plant, overpass plant box a site plant, b site default plant, train default a&b plant can you please help me ?
so after the today's update with BR mode being launched
The plugin just F up , it just crashes whenever someone try to choose a team , i know You have already fixed retakes , Please fix this as fast as possible
ALSO
you can see enemy on radar through smokes
I think it is csutils issue
TY in advance <3 ;) . appreciate your hard work
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