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Repository where I have all of my scripts and levels and mutators related to Jazz Jackrabbit 2, plus some Reverse Engineering tests

License: MIT License

Batchfile 0.86% AGS Script 4.32% Python 6.02% C 16.70% CMake 0.01% C++ 0.04% JavaScript 0.85% CSS 0.42% HTML 12.13% C# 0.41% ActionScript 0.01% AngelScript 0.01% Common Lisp 30.48% FreeBasic 27.73%
boilerplate icons jazzjackrabbit jazzjackrabbit2 levels mutators reverse-engineering scripts sprites

jazz2's Introduction

jazz2

this is where i work on mutators, levels, scripts, etc

you can check my jazz2online profile here

setup

most important thing: Visual Studio ***Code***

building the snippets/autocomplete

go to generation_scripts, open snippets.py (python 3) copy the outputted file snippets_build.json and go to the .vscode folder paste it and name it plus.code-snippets (yes, remove the json and make it code-snippets) and you're done!

building the icons

go to generation_scripts, go to iconbuilder, open build.py (python 3) go inside j2a and you'll find the built anims file named icons.j2a

good syntax highlight

download C/C++ Extension Pack for Visual Studio Code

notes

a palette has a max of 256 colors, ALL icons should use the default JJ2 palette, My friend Cranky has helped me with icons and provided me with a JASC PaintShop Pro 8 Palette important stuff like: hearts and blaster icons are in ANIM::PICKUPS the blaster icon is different if it's upgraded, if it's upgraded it uses ANIM::AMMO id 19 JAZZ-20 SPAZ, if it's not upgraded it uses ANIM::PICKUPS id 30 JAZZ-31 SPAZ when trying to use these ids, always subtract one from them because animations are zerobased unlike JazzSD

jazz2's People

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