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future-expansion-2022-09-18's Introduction

3# Future-Expansion

Mod that greatly expands the late-game eras, with a focus on Atomic, Information and Future eras.

The main objective is to prevent the late-game from feeling stale by introducing new units, improvements and mechanics.

While this mod extends game length, the goal is to not extend it too long. If you have any feedback/suggestions feel free to contact me.

-Latest Version Changelog(4.1)-9/18/2022

-Lowered all Post-Industrial Tech costs by 10%

-Private Grids now provide -30% Science

-Lowered overall costs of Civilian units

-Unique Cavalry units no longer upgrade to Landships

-Unique Rifleman no longer upgrade to Great War Infantry

-Pillaging Improvements now yields gold

-Completing the Futurism Policy now enables you to purchase Great Spacefarers with faith

-Excavation sites now provide -4 Gold and -1 Culture

-Perks no longer provide negative culture after adopting Constitution

-Modern and later era units are no longer unlocked by Perks

-Reworked Perks so they are now all limited by Eras

-Social Network Company has -5% Happiness

-Slightly buffered Space Organization

-Medical Labs and Tactical Supplier no longer require a Perk

-Recycling Centers and Drones no longer require a Perk

-Late Atomic-Era and Information era Stat buildings no longer require a Perk

-Mechanized Infantry no longer consumes Iron

-Tanks and Modern Armor now consume 1 Oil

-Future-era wonders are now shown on the Tech tree

-Teleport Station now affects Future Soldiers

-Space Elevator now provides Great Person Generation bonuses to all cities, and doubles them on Capital

-Coal Plant now requires the Electricity Tech

-Power Plants now provide -2 power

-Scientific Theory now provides +1 Gold to Trading Post

-Recon now updates to Paratrooper

-Recon, Paratroopers and Future Soldier now gain the Skirmish Promotion

-Stadiums no longer require a Perk

-Ecology now provides +1 Food to Lumber Mills

-Radio now unlocks the Resort Improvement

-Aluminum is now revealed by Replaceable Parts

-- Should be compatible with any mod that does not directly alter the G&K Tech Tree

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