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View Code? Open in Web Editor NEWMy first Wabbajack List
My first Wabbajack List
Lighting conflicts causing issues with revisited series. Likely to be issue with placement.
According to reports, the shack is now entirely missing leading to the quest not being able to be finished/progressed.
Check the location of the shack
Check the latest bug-fixes to see what might have changed.
Reports of guards carrying the above referenced axes universally.
So made a slight error on ED's INI files when I reduced the chance for tempered gear on normal enemies down to 1%. It's been causing issues with stacking since then it seems. I've corrected the ini's and here they are for future inclusion in 0.5.4. It won't let me add INI files so here is the raw data. First is the No HUD version
[Degradation]
DisableDegradation=true
OnlyPlayer=false
NoBreakMagicDisallowEnchanting=true
IncreaseDurability=true
EquipmentHealthThreshold=0
[DegradationRate]
WeaponSword=0.0
WeaponDagger=0.0
WeaponWarAxe=0.0
WeaponMace=0.0
WeaponGreatSword=0.0
WeaponHammer=0.0
WeaponBattleAxe=0.0
WeaponBow=0.0
WeaponCrossbow=0.0
LightArmor=0.0
HeavyArmor=0.0
Clothing=0.0
DefaultArmor=0.0
PowerAttackMultiplier=2.0
FollowerMultiplier=1.0
NPCMultiplier=1.0
[BreakChance]
WeaponSword=0.0
WeaponDagger=0.0
WeaponWarAxe=0.0
WeaponMace=0.0
WeaponGreatSword=0.0
WeaponHammer=0.0
WeaponBattleAxe=0.0
WeaponBow=0.0
WeaponCrossbow=0.0
LightArmor=0.0
HeavyArmor=0.0
Clothing=0.0
DefaultArmor=0.0
PowerAttackMultiplier=2.0
FollowerMultiplier=1.0
NPCMultiplier=1.0
[DynamicTemper]
DisableDynamicTemper=false
TemperChance=00
BossTemperChance=80
[Widget]
DisableWidget=false
; Set PositionX and PositionY to values between 0 and 100
PositionX=3
PositionY=73
Scale=100
UnbreakableColor=0xFFFFFF
BreakableColor=0xFFD700
HidePoisonName=false
HideWithWeaponsSheathed=true
ToggleKeyCode=0
; Choose from the following and add numbers.
; For example, if you set to 12, weapon and armor names are not displayed.
; 1 - Reverse
; 2 - Hide Shout
; 4 - Hide Weapon Name
; 8 - Hide Armor Name
; 16 - Hide Equipment Health
Flags=30
[Degradation]
DisableDegradation=true
OnlyPlayer=false
NoBreakMagicDisallowEnchanting=true
IncreaseDurability=true
EquipmentHealthThreshold=0
[DegradationRate]
WeaponSword=0.0
WeaponDagger=0.0
WeaponWarAxe=0.0
WeaponMace=0.0
WeaponGreatSword=0.0
WeaponHammer=0.0
WeaponBattleAxe=0.0
WeaponBow=0.0
WeaponCrossbow=0.0
LightArmor=0.0
HeavyArmor=0.0
Clothing=0.0
DefaultArmor=0.0
PowerAttackMultiplier=2.0
FollowerMultiplier=1.0
NPCMultiplier=1.0
[BreakChance]
WeaponSword=0.0
WeaponDagger=0.0
WeaponWarAxe=0.0
WeaponMace=0.0
WeaponGreatSword=0.0
WeaponHammer=0.0
WeaponBattleAxe=0.0
WeaponBow=0.0
WeaponCrossbow=0.0
LightArmor=0.0
HeavyArmor=0.0
Clothing=0.0
DefaultArmor=0.0
PowerAttackMultiplier=2.0
FollowerMultiplier=1.0
NPCMultiplier=1.0
[DynamicTemper]
DisableDynamicTemper=false
TemperChance=00
BossTemperChance=80
[Widget]
DisableWidget=false
; Set PositionX and PositionY to values between 0 and 100
PositionX=3
PositionY=73
Scale=100
UnbreakableColor=0xFFFFFF
BreakableColor=0xFFD700
HidePoisonName=false
HideWithWeaponsSheathed=true
ToggleKeyCode=0
; Choose from the following and add numbers.
; For example, if you set to 12, weapon and armor names are not displayed.
; 1 - Reverse
; 2 - Hide Shout
; 4 - Hide Weapon Name
; 8 - Hide Armor Name
; 16 - Hide Equipment Health
Flags=8
Lightweight skse mod for easier character customization.
Lighting is corrected but Bleak Falls Barrow at the very least is still loading the vanilla cell's floor plan in some places resulting in an non-completable dungeon. Holes in the floor, switches that are missing, doorways that are behind walls where there should be a new archway, etc. Below is a screen shot showing what I'm talking about and is only one of several errors in BFB.
I know that Frostfall is a core part of Lexy's guide and many people like it's rigorous cold weather recognition, but it's also really script heavy for the game (and glitchy sometimes).
A few months ago, the mod with a more lightweight approach to cold weather recognition got released and It's called Frostbite. It's not only a lightweight approach but also it was created to be as much compatible with as many mods out of the box as possible.
But it had its cost and cons. Frostbite to calculate how cold is, it's only using time of the day and weather outside, to do it. So it isn't so precise unlike Frostfall, but still, it's doing its job.
I'm thinking it's worth to try it and give it a chance.
Link: https://www.nexusmods.com/skyrimspecialedition/mods/27693
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