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Temporary home for my experimental mesa code.
Eclipse plug-in for Standard ML
The Moby rigid body dynamics simulator
The source files from the Intro to Modern OpenGL Tutorial series
Core of the new node-graph based , open-source compositing software.
Neu is a C++ 11 framework for: artificial intelligence, simulation, creating languages/compilers, and more. Features: nvar, a recursive variant type, a "big data" system using nvar; config/options handling; languages: NML (interpreted, interop. w/ C++) and NPL (speed/concurrency w/ LLVM); an easy-to-use parser generator; graph-based concurrency/AI search, networking/distributed objects; a "knowledge-based"/GA-based system for automated code generation; fast neural networks w/ LLVM, and more.
Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation. (fork from num4lcp.googlecode.com without the 'aux' folder that breaks Windows platform)
The OpenGL Samples Pack
A small "getting started" tutorial for OpenCL. See http://www.thebigblob.com/getting-started-with-opencl-and-gpu-computing/ for more info
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
source code for "An Introduction to Tessellation Shaders"
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
An Open-Source subdivision surface library.
OpenVDB Development Repository
2D voronoi diagram for point and line-segment sites using incremental topology-oriented algorithm. C++ with python bindings. GPLv3.
A statefull GPU particles engine.
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
A modified version of the public physbam repo to support using Cmake and newer Gcc compilers
A .NET wrapper for NVIDIA PhysX 2.8, 3.3.1 written using C++/CLI.
Per-Face Texture Mapping for Production Rendering
Public scripts
Export Maya channels to Houdini CHOP file
Maya to Houdini pipeline exporter
Python in Maya Done Right
This repository contains the CPython Qt bindings generated using the Shiboken generator.
QGLUT is an implementation of the The OpenGL Utility Toolkit using Qt. (Nvidia branch)
Animated quad meshes and smooth normal computation with Modern OpenGL.
C++ code for arbitrary precision evaluation of the quantile function of the normal distribution
Rigid Body Dynamics Library by Martin Fellis
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.