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sonyomega's Projects

mesa-3d icon mesa-3d

Temporary home for my experimental mesa code.

ml-dev icon ml-dev

Eclipse plug-in for Standard ML

moby icon moby

The Moby rigid body dynamics simulator

natron icon natron

Core of the new node-graph based , open-source compositing software.

neu icon neu

Neu is a C++ 11 framework for: artificial intelligence, simulation, creating languages/compilers, and more. Features: nvar, a recursive variant type, a "big data" system using nvar; config/options handling; languages: NML (interpreted, interop. w/ C++) and NPL (speed/concurrency w/ LLVM); an easy-to-use parser generator; graph-based concurrency/AI search, networking/distributed objects; a "knowledge-based"/GA-based system for automated code generation; fast neural networks w/ LLVM, and more.

num4lcp icon num4lcp

Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation. (fork from num4lcp.googlecode.com without the 'aux' folder that breaks Windows platform)

opencl-getting-started icon opencl-getting-started

A small "getting started" tutorial for OpenCL. See http://www.thebigblob.com/getting-started-with-opencl-and-gpu-computing/ for more info

openexr icon openexr

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

openglsamples icon openglsamples

Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)

openvoronoi icon openvoronoi

2D voronoi diagram for point and line-segment sites using incremental topology-oriented algorithm. C++ with python bindings. GPLv3.

partio icon partio

C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

physbam_public icon physbam_public

A modified version of the public physbam repo to support using Cmake and newer Gcc compilers

physx.net icon physx.net

A .NET wrapper for NVIDIA PhysX 2.8, 3.3.1 written using C++/CLI.

ptex icon ptex

Per-Face Texture Mapping for Production Rendering

pyside icon pyside

This repository contains the CPython Qt bindings generated using the Shiboken generator.

qglut-nvidia icon qglut-nvidia

QGLUT is an implementation of the The OpenGL Utility Toolkit using Qt. (Nvidia branch)

quadmesh icon quadmesh

Animated quad meshes and smooth normal computation with Modern OpenGL.

quantile icon quantile

C++ code for arbitrary precision evaluation of the quantile function of the normal distribution

rbdl icon rbdl

Rigid Body Dynamics Library by Martin Fellis

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