Coder Social home page Coder Social logo

calculator's Introduction

Sonar Sonic's GitHub stats

calculator's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

calculator's Issues

[QUESTION] Is there a way to automate pear/diamond trees with Thaumcraft?

I just wondering if there's any way to automate your fruit trees with thaumcraft. Use golems can use sickle on leaves, but I dunno if user-placed leaves with some wood behind can work, or you handle trees as a multiblock construct that cannot be re-constructed any other way than planting a sapling. Could you help me to figure it out?

Water Buckets Disappearing

Something in Calculator is making water buckets disappear when used in recipes or to fill tanks. Given that buckets cost 3 iron ingots each to make, this is a big problem.

Steps to Demonstrate:

  • Create an instance of Minecraft with the following mods:
    • CodeChickenCore -> NEI
    • Calculator
    • OpenModsLib -> OpenBlocks
    • Mods that add recipes which use water buckets as materials (I used Pam's Harvestcraft)
  • In that instance, start a new Survival world with cheats turned on.
  • Use NEI's Cheat Mode to spawn the following items:
    • Buckets
    • OpenBlocks Tank
  • Fill some of the buckets with water.
  • Place one water bucket in your crafting grid and take out the Fresh Water in the output slot. Notice that you do not get the empty bucket back; it just vanishes.
  • Place an OpenBlocks tank in the world and empty a water bucket into it. The water goes into the tank as expected, but again, the bucket itself disappears.
  • Close Minecraft, remove Calculator from the modpack, then re-launch Minecraft and load the Survival world again. This time, when you repeat the water recipe and tank-filing above, the buckets are returned as expected.

Note: Not all tanks are affected by this issue. I have tested this with Buildcraft Tanks and Thermal Expansion Portable Tanks, and both return the bucket when filled. However, recipes from other mods that use water buckets also eat the buckets.

Circuit duplication bug

When putting a dirty/damaged circuit in a storage chamber and outputting with item conduit (from ender IO) the circuits to a processing chamber, the last circuit is duplicating. It stays in the storage chamber but there are fixed circuits generated. I putted 64 circuits and later i saw more than 200 circuits !!!

crashing at start

i just updated the mod from 1.6.something, and when i start the game, it crashes, here is the log
http://pastebin.com/ULU8fwrU
some1 could help figure the why im getting that error.(the mod list is on the log btw)

Cannot Import Items Into Algorithm Separator

I have tried many ways to input items automatically to the Algorithm Separator: AE, Item Ducts, Transfer Nodes... None of them work for me. I made sure that the color was correct but nothing has yet to happen.

Performance issues with big calculator locators

I'm using calculator 1.7.5

When i look at big calculator locators, it hugely decreases my fps.
I noted that when i built a calculator locator on a flat world to test the atomic multiplier.

teleporter

if you make a portal from A to B, then make the B portal connect to A or anywhere else (e.g C), you will automatically teleport to C if you go in the portal from A.

need a redstone signal or something.

Calculator Locator Energy Generation

First of all, thank you for maintaining such a fun and creative mod! I've definitely had a lot of fun with it!

I tested this on a creative world and it seems that a Calculator Locator of any size will always generate 100,000 RF/t when the energy is exported through something like a Cryo-Stabilized Fluxduct (Thermal Dynamics) even when the Locator itself states a specific power output. And I discovered that the power output stated in the Locator itself (i.e. 1000 RF/t) will be correct when exporting the energy through a Flux Plug. These are the only transfer methods that I tested.

I don't know if this was intentional (probably not), but I'm not complaining... 100,000 RF/t is incredible and I'd honestly like to keep it the way it is. It's a pet peeve of mine to maintain accuracy in most cases, so the actual power output should match what the Locator states is the output.

Perhaps you could have the maximum Calculator Locator size (21x21) output 100 kRF/t and have the minimum Calculator Locator size (3x3) output 1000 RF/t. That could further balance the mod.

advanced power cube not outputting power

When i put a sag mill from ender io next to or on an advanced power cube it doesn't charge it. When i shift right-click a side of the power cube with bare hands, it turns the side white but when i shift right-click another side, it turns that side white but the other side become yellow. It doesn't output power even from a white side. However the input is working.

Circuit Removal Bug

Okay, last one, I swear! (For now)

Clicking "Remove Circuits" in an interface like the Processing Chamber and the Precision Chamber doesn't work.

Precision and processing chamber can't be automated

When i try to output circuits from them, it doesn't work. I tried with enderIO conduits and itemduct from TE. I'm sure that i didn't let the redstone control on. It only works with the analysing chamber.

Server Crash

sonar.calculator.mod.common.tileentity.misc.TileEntityFluxPoint is conflicting with IC2, but what should I do?

A TileEntity type sonar.calculator.mod.common.tileentity.misc.TileEntityFluxPoint has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.IllegalArgumentException: Empty string not allowed
at net.minecraft.nbt.NBTTagString.(NBTTagString.java:23) ~[dx.class:?]
at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:105) ~[dh.class:?]
at sonar.calculator.mod.common.tileentity.TileEntityFlux.writeData(TileEntityFlux.java:114) ~[TileEntityFlux.class:?]
at sonar.calculator.mod.common.tileentity.misc.TileEntityFluxPoint.writeData(TileEntityFluxPoint.java:31) ~[TileEntityFluxPoint.class:?]
at sonar.core.common.tileentity.TileEntitySonar.func_145841_b(TileEntitySonar.java:41) ~[TileEntitySonar.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:370) [aqk.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197) [aqk.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256) [ms.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302) [ms.class:?]
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809) [mt.class:?]
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71260_j(MinecraftServer.java:350) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:480) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

Nutrition Module Bug

Back again with another concern.

I know that the point of the nutrition module is to automatically maintain your health and hunger, but it seems that the hunger part of the Nutrition Module, when it is not 0, will effectively disable any hunger drops in my hunger bar. I think the module is constantly trying to refill my hunger to max hunger (which makes sense), but the game is also constantly resupplying my saturation level at no cost to the Nutrition Module, which means that I never get hungry, and the Nutrition Module never loses hunger points.

[QUESTION] Greenhouses support Agricraft?

I'd like to include this mod in my modpack, however I already use Agricraft in hard mode, so no planting allowed other than AC crop sticks. How Calculator can fit in this world?

[ENHANCEMENT] Advanced power cube does not put energy to Immersive machine

I trying to use Advanced Power Cube with an Immersive Engineering pump, and even if I activate the output side via sneak+right click, cube does not emits the power to the pump, I needed a cable too. Maybe, just maybe, it should be changed - but only if it is possible.

Calculator 1.8.9
Immersive Enigneering 0.6.2

Ender IO

So I I use ender io conduits to move circuits from one chest to another if one of the chests fills up it keeps moving the circuits thus basically deleting them from existence. So for instance I had 3 chests set up with conduits going between them each so I could fill them all up with circuits after they got cleaned. Only the last chest got filled even though more kept getting made. Not sure if it is Ender IO that has the problem or Calculator mod. If its Ender IO I will post this there.

Calc Plug

Ok, so it turns out if you put items into the calculator plug, it doesn't realize theres a circuit in there, and you have to go around and right click each one for it to update, BUs dont work

Conductor mast

Hi I'm having a problem with the mast not making Electric Diamond is there something I'm ment to do after putting the Fire gem in the slot. ?

Unable to upgrade tools in anvil

I have not been able to upgrade any tools in the anvil. Do not know if this a known issue or not, but have tested in both creative and survival worlds. but have not had any luck.

Can't put items into the calculator

everytime i try to put a item into the calculator my inventory gets rearranged and the item vanishes for a short time.

I'm using InventoryTweaks

Analyzing Chamber

It appears that the Analyzing Chamber can't be fully automated, any circuit put in it that hasn't first been in the inventory of a player can not be analyzed, and won't even be removed from it via any form of automation. It took me a while to track down the issue, at first I was confused because when I put the circuits directly into a hopper it ran them through just fine, that unfortunately cost me several hours of head scratching, it wasn't until I opened the Analyzing chamber, clicked the circuit, and then immediately dropped it back in without putting it in my inventory that I realized what the issue was, as it still refused to do anything with it, however I then put it in an inventory slot, and then put it back, and it immediately worked.

So, as far as I can tell (and barring some strange and unique cross mod interaction, which is possible though I feel probably unlikely) a circuit must first pass through a player's inventory before it can be processed in the Chamber.

AE2 Networks

Would it be possible to configure the storage chambers to work with the AE2 storage buses? As of right now the network is oblivious to the contents inside of the storage chambers.

Flux Controller Bug

Thank you for the quick fixes! I apologize if you're tired of seeing my name :P

I'm pretty sure this wasn't intentional, but the buttons in the Flux controller don't toggle anything.

[QUESTION] Scarecrow can work with Agricraft crops?

Just I wonder if Scarecrow can increase growth speed of Agricraft crops. I place this guy anyway because it looks really awesome, but if he can make my crops more effective... it would be good.

Note: I do not know how do you doing this thing now, but for the balance, we need nearly same effect on Agricraft crops like how ExtraUtils cans work (increases "growth ticks" IIRC), since bonemealing is works a bit differently on crops (they can skip a growth stage if you apply a bonemeal, and also there is a lot of plants that does not work with normal bonemeal, but a special one like MagCrops Magical Fertilizer).

Storage chamber not storing circuits !!!!

It doesn't work even in 1.7.7 stable and in a new world.
The circuits don't want to go in it with right-clicking, shift-clicking or whatever it is.
Even with automation !!!

Crash when amethyst leaves

Right clicking a full grown amethyst leaf with the sickle is crashing me

---- Minecraft Crash Report ----
// Shall we play a game?

Time: 11/26/15 11:26 AM
Description: Unexpected error

java.lang.ArrayIndexOutOfBoundsException: 0
at sonar.calculator.mod.integration.planting.TreeHarvestRecipes.harvestLeaves(TreeHarvestRecipes.java:42)
at sonar.calculator.mod.common.item.tools.Sickle.func_77648_a(Sickle.java:27)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:129)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:360)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1447)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1953)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Stacktrace:
at sonar.calculator.mod.integration.planting.TreeHarvestRecipes.harvestLeaves(TreeHarvestRecipes.java:42)
at sonar.calculator.mod.common.item.tools.Sickle.func_77648_a(Sickle.java:27)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:129)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:360)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1447)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Turtlenator'/404, l='MpServer', x=-5989.14, y=78.62, z=-30879.23]]
Chunk stats: MultiplayerChunkCache: 81, 81
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (200,64,252), Chunk: (at 8,4,12 in 12,15; contains blocks 192,0,240 to 207,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2606896 game time, 683920 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 156 total; [EntityFishClownfish['Clownfish'/768, l='MpServer', x=-5956.19, y=57.63, z=-30927.19], EntityFishClownfish['Clownfish'/769, l='MpServer', x=-5956.53, y=55.16, z=-30937.97], EntityFish['Cod'/8193, l='MpServer', x=-6059.75, y=54.38, z=-30941.16], EntityFish['Cod'/770, l='MpServer', x=-5948.16, y=58.16, z=-30924.25], EntityFish['Cod'/771, l='MpServer', x=-5952.38, y=56.00, z=-30928.09], EntityFishSalmon['Salmon'/8195, l='MpServer', x=-6043.31, y=61.55, z=-30946.78], EntityVillagerFarmer['Villager'/9475, l='MpServer', x=-5972.00, y=81.40, z=-30910.00], EntityVillagerFarmer['Villager'/9476, l='MpServer', x=-5971.00, y=81.40, z=-30911.00], EntityVillagerFarmer['Villager'/9477, l='MpServer', x=-5966.90, y=79.80, z=-30910.90], EntityVillagerFarmer['Villager'/9478, l='MpServer', x=-5968.00, y=77.40, z=-30909.00], EntityVillagerFarmer['Villager'/8968, l='MpServer', x=-5970.22, y=76.00, z=-30905.11], EntityCreeper['Creeper'/1033, l='MpServer', x=-5927.50, y=16.00, z=-30892.50], EntityVillagerFarmer['Villager'/8969, l='MpServer', x=-5972.70, y=76.00, z=-30908.34], EntityVillagerFarmer['Villager'/8970, l='MpServer', x=-5969.36, y=76.00, z=-30910.70], EntityBrainyZombie['Angry Zombie'/8458, l='MpServer', x=-5930.47, y=70.00, z=-30871.31], EntityVillagerFarmer['Villager'/8971, l='MpServer', x=-5968.02, y=76.00, z=-30906.94], EntityFish['Cod'/782, l='MpServer', x=-6044.47, y=60.06, z=-30940.19], EntityFishSalmon['Salmon'/7694, l='MpServer', x=-5934.44, y=44.41, z=-30942.09], EntityFish['Cod'/7695, l='MpServer', x=-5947.75, y=51.44, z=-30943.19], EntityFish['Cod'/784, l='MpServer', x=-6047.22, y=59.06, z=-30931.56], EntityFishPufferfish['Pufferfish'/787, l='MpServer', x=-6040.78, y=61.06, z=-30942.63], EntityFishSalmon['Salmon'/789, l='MpServer', x=-6046.81, y=51.44, z=-30940.31], EntityVillagerFarmer['Villager'/9238, l='MpServer', x=-5968.89, y=76.00, z=-30906.07], EntityVillagerFarmer['Villager'/9494, l='MpServer', x=-5969.00, y=84.00, z=-30906.00], EntityFish['Cod'/791, l='MpServer', x=-5955.66, y=56.09, z=-30940.34], EntityVillagerFarmer['Villager'/9495, l='MpServer', x=-5972.00, y=83.00, z=-30910.00], EntityVillagerFarmer['Villager'/9496, l='MpServer', x=-5967.00, y=84.00, z=-30910.00], EntityVillagerFarmer['Villager'/9497, l='MpServer', x=-5972.00, y=82.00, z=-30906.00], EntityVillagerFarmer['Villager'/8986, l='MpServer', x=-5969.52, y=76.00, z=-30910.00], EntityFishSalmon['Salmon'/8730, l='MpServer', x=-6056.59, y=57.16, z=-30938.13], EntityFishPufferfish['Pufferfish'/8731, l='MpServer', x=-6051.19, y=60.47, z=-30934.34], EntityVillagerFarmer['Villager'/8988, l='MpServer', x=-5970.24, y=76.00, z=-30910.70], EntityFishSalmon['Salmon'/8732, l='MpServer', x=-6062.53, y=62.09, z=-30941.69], EntityFish['Cod'/8733, l='MpServer', x=-6061.78, y=59.38, z=-30937.84], EntityFish['Cod'/8734, l='MpServer', x=-6061.53, y=57.03, z=-30940.22], EntityFish['Cod'/8735, l='MpServer', x=-6050.25, y=56.44, z=-30939.81], EntityFishSalmon['Salmon'/8736, l='MpServer', x=-6055.41, y=58.06, z=-30926.72], EntityFish['Cod'/8737, l='MpServer', x=-6050.19, y=50.44, z=-30937.28], EntityFish['Cod'/8738, l='MpServer', x=-6049.19, y=55.63, z=-30933.91], EntityFish['Cod'/8739, l='MpServer', x=-6049.34, y=56.41, z=-30916.19], EntityFishPufferfish['Pufferfish'/8740, l='MpServer', x=-6054.66, y=55.59, z=-30939.91], EntityVillagerFarmer['Villager'/9264, l='MpServer', x=-5969.73, y=76.00, z=-30908.27], EntityZombie['Zombie'/9015, l='MpServer', x=-6001.69, y=40.00, z=-30885.69], EntityZombie['Zombie'/9016, l='MpServer', x=-5999.50, y=40.00, z=-30884.50], EntityChicken['Chicken'/8760, l='MpServer', x=-6062.41, y=62.51, z=-30882.44], EntityHuman['monkeyfarm'/9017, l='MpServer', x=-5995.50, y=40.00, z=-30884.50], EntityHuman['FatherToast'/9018, l='MpServer', x=-5993.50, y=40.00, z=-30885.50], EntityHuman['AntVenom'/9019, l='MpServer', x=-6007.49, y=33.63, z=-30888.54], EntityCreeper['Creeper'/9029, l='MpServer', x=-6044.50, y=40.00, z=-30854.50], EntityCreeper['Creeper'/9030, l='MpServer', x=-6051.06, y=39.00, z=-30851.31], EntityVillagerFarmer['Villager'/9288, l='MpServer', x=-5966.30, y=76.00, z=-30909.70], EntityVillagerFarmer['Villager'/9289, l='MpServer', x=-5968.20, y=76.00, z=-30904.61], EntityBat['Bat'/2643, l='MpServer', x=-6012.50, y=35.37, z=-30884.84], EntityBat['Bat'/2644, l='MpServer', x=-5960.16, y=50.77, z=-30889.28], EntityVillagerFarmer['Villager'/9044, l='MpServer', x=-5967.21, y=76.00, z=-30905.18], EntityVillagerFarmer['Villager'/9045, l='MpServer', x=-5972.70, y=76.00, z=-30907.61], EntityTrail['unknown'/1878, l='MpServer', x=-5989.14, y=78.62, z=-30879.23], EntityFishPufferfish['Pufferfish'/7511, l='MpServer', x=-5938.91, y=57.38, z=-30928.34], EntityBat['Bat'/2648, l='MpServer', x=-6008.94, y=40.21, z=-30873.84], EntityFishPufferfish['Pufferfish'/7512, l='MpServer', x=-5934.22, y=57.34, z=-30932.84], EntityFishPufferfish['Pufferfish'/7513, l='MpServer', x=-5936.44, y=58.00, z=-30923.16], EntityFishPufferfish['Pufferfish'/7514, l='MpServer', x=-5926.25, y=57.41, z=-30917.25], EntityFish['Cod'/7515, l='MpServer', x=-5931.78, y=58.00, z=-30929.81], EntityFish['Cod'/7516, l='MpServer', x=-5928.53, y=58.00, z=-30918.16], EntityChicken['Chicken'/2652, l='MpServer', x=-5996.47, y=69.00, z=-30808.44], EntityFish['Cod'/7517, l='MpServer', x=-5929.81, y=57.41, z=-30922.69], EntityBat['Bat'/2654, l='MpServer', x=-5967.25, y=43.87, z=-30818.47], EntityFishClownfish['Clownfish'/7519, l='MpServer', x=-5928.81, y=57.34, z=-30937.81], EntityChicken['Chicken'/2655, l='MpServer', x=-5976.53, y=71.00, z=-30803.56], EntityFishClownfish['Clownfish'/7521, l='MpServer', x=-5926.53, y=56.63, z=-30927.94], EntityChicken['Chicken'/2657, l='MpServer', x=-5985.53, y=72.00, z=-30817.53], EntityFishClownfish['Clownfish'/7522, l='MpServer', x=-5938.38, y=59.09, z=-30925.34], EntityItem['item.item.ItemResource.18'/9316, l='MpServer', x=-5969.84, y=80.63, z=-30907.06], EntityFish['Cod'/9061, l='MpServer', x=-5925.25, y=46.03, z=-30935.59], EntityBat['Bat'/9066, l='MpServer', x=-6003.25, y=28.87, z=-30908.75], EntityVillagerFarmer['Villager'/9323, l='MpServer', x=-5967.16, y=76.00, z=-30910.70], EntityVillagerFarmer['Villager'/9324, l='MpServer', x=-5970.65, y=76.00, z=-30906.73], EntityZombie['Zombie'/1907, l='MpServer', x=-1.86, y=-48.64, z=-8.77], EntityBat['Bat'/2683, l='MpServer', x=-5968.31, y=43.10, z=-30818.25], EntityChicken['Chicken'/2685, l='MpServer', x=-5958.47, y=68.00, z=-30824.34], EntityVillagerFarmer['Villager'/9341, l='MpServer', x=-5972.19, y=76.00, z=-30908.45], EntityVillagerFarmer['Villager'/9342, l='MpServer', x=-5968.76, y=76.00, z=-30908.19], EntityVillagerFarmer['Villager'/9343, l='MpServer', x=-5966.30, y=76.00, z=-30906.88], EntityVillagerFarmer['Villager'/9344, l='MpServer', x=-5968.06, y=76.00, z=-30908.76], EntityVillagerFarmer['Villager'/9345, l='MpServer', x=-5970.66, y=76.00, z=-30907.65], EntityChicken['Chicken'/2690, l='MpServer', x=-5942.38, y=65.00, z=-30805.41], EntityChicken['Chicken'/2691, l='MpServer', x=-5938.41, y=64.00, z=-30811.38], EntityZombie['Zombie'/405, l='MpServer', x=-5995.47, y=42.00, z=-30877.59], EntityVillagerFarmer['Villager'/9365, l='MpServer', x=-5971.74, y=76.00, z=-30910.69], EntityVillagerFarmer['Villager'/9111, l='MpServer', x=-5972.23, y=76.00, z=-30905.18], EntityVillagerFarmer['Villager'/9112, l='MpServer', x=-5971.46, y=76.00, z=-30907.75], EntityClientPlayerMP['Turtlenator'/404, l='MpServer', x=-5989.14, y=78.62, z=-30879.23], EntityVillagerFarmer['Villager'/9113, l='MpServer', x=-5967.15, y=76.00, z=-30904.38], EntityVillagerFarmer['Villager'/9378, l='MpServer', x=-5966.30, y=76.00, z=-30910.70], EntityVillagerFarmer['Villager'/9379, l='MpServer', x=-5969.72, y=76.00, z=-30906.98], EntityVillagerFarmer['Villager'/9380, l='MpServer', x=-5970.16, y=76.00, z=-30910.03], EntityPig['Pig'/678, l='MpServer', x=-6005.69, y=69.00, z=-30841.50], EntityCow['Cow'/679, l='MpServer', x=-6021.31, y=54.00, z=-30884.47], EntityHuman['RazzleberryFox'/7852, l='MpServer', x=-6043.50, y=38.00, z=-30859.50], EntityVillagerFarmer['Villager'/9394, l='MpServer', x=-5968.81, y=76.00, z=-30909.94], EntityVillagerFarmer['Villager'/9395, l='MpServer', x=-5967.75, y=76.00, z=-30910.69], EntityVillagerFarmer['Villager'/9396, l='MpServer', x=-5967.12, y=76.00, z=-30906.55], EntityCreeper['Creeper'/7861, l='MpServer', x=-5944.50, y=16.00, z=-30875.50], EntityVillagerFarmer['Villager'/9397, l='MpServer', x=-5971.23, y=76.00, z=-30908.99], EntityCreeper['Creeper'/7862, l='MpServer', x=-5943.50, y=16.00, z=-30876.50], EntityVillagerFarmer['Villager'/9398, l='MpServer', x=-5968.05, y=76.00, z=-30909.82], EntityCreeper['Creeper'/7863, l='MpServer', x=-5941.88, y=16.00, z=-30878.25], EntityFish['Cod'/8380, l='MpServer', x=-5922.53, y=47.97, z=-30926.13], EntityFish['Cod'/8384, l='MpServer', x=-5926.41, y=53.58, z=-30946.22], EntityVillagerFarmer['Villager'/9154, l='MpServer', x=-5972.70, y=76.00, z=-30905.90], EntityVillagerFarmer['Villager'/9155, l='MpServer', x=-5968.62, y=76.00, z=-30910.69], EntityVillagerFarmer['Villager'/9156, l='MpServer', x=-5966.30, y=76.00, z=-30909.17], EntityVillagerFarmer['Villager'/9157, l='MpServer', x=-5968.86, y=76.00, z=-30907.28], EntitySkeleton['Skeleton'/966, l='MpServer', x=-6017.50, y=40.00, z=-30885.84], EntityVillagerFarmer['Villager'/9158, l='MpServer', x=-5967.08, y=76.00, z=-30909.25], EntityVillagerFarmer['Villager'/9414, l='MpServer', x=-5971.78, y=76.00, z=-30906.07], EntityVillagerFarmer['Villager'/9415, l='MpServer', x=-5971.51, y=76.00, z=-30909.92], EntityVillagerFarmer['Villager'/9416, l='MpServer', x=-5970.56, y=76.00, z=-30908.50], EntityVillagerFarmer['Villager'/9418, l='MpServer', x=-5972.36, y=76.00, z=-30909.78], EntityItem['item.item.ItemResource.18'/722, l='MpServer', x=-5969.52, y=80.43, z=-30907.50], EntityItem['item.item.ItemResource.18'/9433, l='MpServer', x=-5969.78, y=80.63, z=-30907.72], EntityItem['item.item.ItemResource.18'/9434, l='MpServer', x=-5969.66, y=81.41, z=-30908.13], EntityFish['Cod'/987, l='MpServer', x=-5960.75, y=58.09, z=-30943.44], EntityVillagerFarmer['Villager'/9436, l='MpServer', x=-5971.21, y=76.00, z=-30905.13], EntityVillagerFarmer['Villager'/9437, l='MpServer', x=-5967.16, y=76.00, z=-30907.45], EntityVillagerFarmer['Villager'/9182, l='MpServer', x=-5969.64, y=76.00, z=-30908.91], EntityVillagerFarmer['Villager'/9438, l='MpServer', x=-5968.09, y=76.00, z=-30905.81], EntityZombie['Zombie'/8415, l='MpServer', x=-6031.50, y=32.00, z=-30858.50], EntityVillagerFarmer['Villager'/9439, l='MpServer', x=-5972.15, y=76.00, z=-30904.30], EntityZombie['Zombie'/8416, l='MpServer', x=-6035.03, y=32.00, z=-30858.47], EntityVillagerFarmer['Villager'/9184, l='MpServer', x=-5969.75, y=76.00, z=-30906.04], EntityZombie['Zombie'/8417, l='MpServer', x=-6028.50, y=32.00, z=-30856.50], EntityVillagerFarmer['Villager'/9185, l='MpServer', x=-5968.82, y=76.00, z=-30909.08], EntityHuman['generikb'/8418, l='MpServer', x=-6032.44, y=32.00, z=-30858.56], EntityVillagerFarmer['Villager'/9186, l='MpServer', x=-5966.71, y=76.00, z=-30908.30], EntityVillagerFarmer['Villager'/9187, l='MpServer', x=-5971.24, y=76.00, z=-30904.30], EntitySheep['Baabara'/742, l='MpServer', x=-6042.50, y=27.00, z=-30848.50], EntityCow['Cow'/743, l='MpServer', x=-6040.81, y=63.00, z=-30890.53], EntityWolf['§e§lTurtlenator's Lucky Wolf'/744, l='MpServer', x=-5976.97, y=76.00, z=-30915.59], EntityCreeper['Creeper'/8425, l='MpServer', x=-5946.50, y=18.00, z=-30833.50], EntityCreeper['Creeper'/8426, l='MpServer', x=-5948.50, y=18.00, z=-30836.50], EntityZombie['Zombie'/747, l='MpServer', x=-5941.50, y=15.00, z=-30851.50], EntityVillagerFarmer['Villager'/9457, l='MpServer', x=-5971.67, y=76.00, z=-30906.94], EntityVillagerFarmer['Villager'/9458, l='MpServer', x=-5971.08, y=76.00, z=-30909.95], EntityVillagerFarmer['Villager'/8947, l='MpServer', x=-5972.70, y=76.00, z=-30906.96], EntityVillagerFarmer['Villager'/9459, l='MpServer', x=-5966.30, y=76.00, z=-30905.93], EntityVillagerFarmer['Villager'/8948, l='MpServer', x=-5967.65, y=76.00, z=-30908.14], EntityVillagerFarmer['Villager'/9460, l='MpServer', x=-5969.05, y=76.00, z=-30905.17], EntityPig['Pig'/757, l='MpServer', x=-5923.50, y=66.00, z=-30851.69], EntityVillagerFarmer['Villager'/8950, l='MpServer', x=-5967.16, y=76.00, z=-30909.06], EntityFish['Cod'/763, l='MpServer', x=-5940.34, y=59.09, z=-30930.69], EntityFishClownfish['Clownfish'/764, l='MpServer', x=-5943.88, y=62.00, z=-30930.81], EntityFishPufferfish['Pufferfish'/766, l='MpServer', x=-5931.75, y=61.09, z=-30923.44], EntityFish['Cod'/1022, l='MpServer', x=-5920.72, y=52.41, z=-30930.81], EntityVillagerFarmer['Villager'/9214, l='MpServer', x=-5969.48, y=76.00, z=-30904.31], EntityFishClownfish['Clownfish'/767, l='MpServer', x=-5953.03, y=57.00, z=-30929.69]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1051688304 bytes (1002 MB) / 2135425024 bytes (2036 MB) up to 3579314176 bytes (3413 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3840m -Xms256m -XX:PermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 CoFHTweaks v1.0.1 Minecraft Forge 10.13.4.1566 149 mods loaded, 149 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} Minecraft Coder Pack
UCHIJAAAA FML{7.10.99.99} Forge Mod Loader
UCHIJAAAA Forge{10.13.4.1566} Minecraft Forge
UCHIJAAAA appliedexchange-core{1} Applied Exchange Core
UCHIJAAAA appliedenergistics2-core{rv2-stable-10} AppliedEnergistics2 Core
UCHIJAAAA {0.2.3.4}
UCHIJAAAA CodeChickenCore{1.0.7.47} CodeChicken Core
UCHIJAAAA fastflyblockbreaking{0.1} FastFlyBlockBreaking
UCHIJAAAA InfiniBows{1.3.0 build 20} InfiniBows
UCHIJAAAA NotEnoughItems{1.0.5.118} Not Enough Items
UCHIJAAAA OpenModsCore{0.8} OpenModsCore
UCHIJAAAA {000} CoFH ASM
UCHIJAAAA {1.7.10R1.0.1} CoFH Tweak ASM
UCHIJAAAA Pistronics2{0.5.1} Pistronics 2
UCHIJAAAA bspkrsCore{6.15} bspkrsCore
UCHIJAAAA Treecapitator{1.7.10} Treecapitator
UCHIJAAAA AgriCraft{1.7.10-1.4.5} AgriCraft
UCHIJAAAA appliedenergistics2{rv2-stable-10} Applied Energistics 2
UCHIJAAAA AquaTweaks{1.0} AquaTweaks
UCHIJAAAA MovingWorld{1.7.10-1.8} Moving World
UCHIJAAAA ArchimedesShipsPlus{1.7.10-1.8} Archimedes' Ships Plus
UCHIJAAAA BedCraftAndBeyond{${version}} BedCraft and Beyond
UCHIJAAAA CoFHCore{1.7.10R3.0.3} CoFH Core
UCHIJAAAA Waila{1.5.10} Waila
UCHIJAAAA Calculator{1.8.9} Calculator
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks](Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA ComputerCraft{1.74} ComputerCraft
UCHIJAAAA ForgeMultipart{1.2.0.345} Forge Multipart
UCHIJAAAA CCTweaks{0.2.3.4} CCTweaks
UCHIJAAAA Baubles{1.0.1.10} Baubles
UCHIJAAAA Thaumcraft{4.2.3.5} Thaumcraft
UCHIJAAAA chisel{2.5.1.44} Chisel 2
UCHIJAAAA MrTJPCoreMod{1.1.0.31} MrTJPCore
UCHIJAAAA ProjRed|Core{4.7.0pre9.92} ProjectRed Core
UCHIJAAAA ProjRed|Transmission{4.7.0pre9.92} ProjectRed Transmission
UCHIJAAAA CompactMachines{1.7.10-1.20} Compact Machines
UCHIJAAAA ComputerCraftEdu{1.74} ComputerCraftEdu
UCHIJAAAA cookiecore{1.4.0} Cookie Core
UCHIJAAAA craftablehorsearmour{1.1} [Craftable Horse Armour [CHA&S]](CrafableHorseArmour 1.2.jar)
UCHIJAAAA craftingtweaks{1.0.49} Crafting Tweaks
UCHIJAAAA craftnstar{0.2.1} Craftable Nether Star +
UCHIJAAAA eplus{3.0.2-d} Enchanting Plus
UCHIJAAAA MineFactoryReloaded{1.7.10R2.8.0} MineFactory Reloaded
UCHIJAAAA EnderIO{1.7.10-2.2.8.381} Ender IO
UCHIJAAAA EnderStorage{1.4.7.37} EnderStorage
UCHIJAAAA ThermalFoundation{1.7.10R1.2.0} Thermal Foundation
UCHIJAAAA ThermalExpansion{1.7.10R4.0.3B1} Thermal Expansion
UCHIJAAAA EnderTech{1.7.10-0.3.2.405} EnderTech
UCHIJAAAA enhancedspawners2{0.2} enhancedspawners2
UCHIJAAAA etfuturum{1.4.4} [Et Futurum](Et Futurum-1.4.4.jar)
UCHIJAAAA exnihilo{1.38-49} Ex Nihilo
UCHIJAAAA ExtraUtilities{1.2.12} Extra Utilities
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} Mantle
UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} Tinkers' Construct
UCHIJAAAA MineTweaker3{3.0.10} MineTweaker 3
UCHIJAAAA TSteelworks{1.7.10-1.1.1} Tinkers' Steelworks
UCHIJAAAA exastris{MC1.7.10-1.16-36} Ex Astris
UCHIJAAAA harvestcraft{1.7.10j} [Pam's HarvestCraft](Pam's HarvestCraft 1.7.10k.jar)
UCHIJAAAA progressiveautomation{1.6.27} Progressive Automation
UCHIJAAAA ExtraTiC{1.4.5} ExtraTiC
UCHIJAAAA ForbiddenMagic{1.7.10-0.571} [Forbidden Magic](Forbidden Magic-1.7.10-0.571.jar)
UCHIJAAAA iChunUtil{4.2.2} iChunUtil
UCHIJAAAA GraviGun{4.0.0-beta} GraviGun
UCHIJAAAA headcrumbs{1.6.2} Headcrumbs
UCHIJAAAA HoloInventory{1.9.1.123} HoloInventory
UCHIJAAAA inventorytweaks{1.59-dev-152-cf6e263} Inventory Tweaks
UCHIJAAAA IronChest{6.0.60.741} Iron Chest
UCHIJAAAA JABBA{1.2.1} JABBA
UCHIJAAAA JCBase{1.0.13} JCBase
UCHIJAAAA JCCharcoal{1.0.12} JCCharcoal
UCHIJAAAA journeymap{5.1.1} JourneyMap
UCHIJAAAA jaff{1.2} Just a Few Fish
UCHIJAAAA Mengy007_KinetiCraft{1.7.10-1.1beta} KinetiCraft
UCHIJAAAA koresample{1.7.10-1.3.2} Kore Sample
UCHIJAAAA lootplusplus{0.19_for_1.7} Loot++
UCHIJAAAA malisiscore{1.7.10-0.13.1} MalisisCore
UCHIJAAAA malisisdoors{1.7.10-1.12.2} Malisis' Doors
UCHIJAAAA MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} MFR Compat: Applied Energistics
UCHIJAAAA MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} MFR Compat: Atum
UCHIJAAAA MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} MFR Compat: BackTools
UCHIJAAAA MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} MFR Compat: BuildCraft
UCHIJAAAA MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} MFR Compat: Chococraft
UCHIJAAAA MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} MFR Compat: ExtraBiomes
UCHIJAAAA MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} MFR Compat: Forestry
UCHIJAAAA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} MFR Compat: ForgeMicroblock
UCHIJAAAA MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} MFR Compat: IC2
UCHIJAAAA MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} MFR Compat: Mystcraft
UCHIJAAAA ProjRed|Exploration{4.7.0pre9.92} ProjectRed Exploration
UCHIJAAAA MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} MFR Compat ProjectRed
UCHIJAAAA MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} MFR Compat: Railcraft
UCHIJAAAA MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} MFR Compat: Sufficient Biomes
UCHIJAAAA MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} MFR Compat: Thaumcraft
UCHIJAAAA MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} MFR Compat: Thermal Expansion
UCHIJAAAA MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} MFR Compat: Tinkers' Construct
UCHIJAAAA MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} MFR Compat: TwilightForest
UCHIJAAAA MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} MFR Compat: Vanilla
UCHIJAAAA MTRM{1.0} MineTweakerRecipeMaker
UCHIJAAAA Morph{0.9.2} Morph
UCHIJAAAA MouseTweaks{2.4.4} Mouse Tweaks
UCHIJAAAA OpenMods{0.8} OpenMods
UCHIJAAAA OpenBlocks{1.4.4} OpenBlocks
UCHIJAAAA origin{7.1.0} Origin
UCHIJAAAA PortalGun{4.0.0-beta-6} PortalGun
UCHIJAAAA ProjectE{1.7.10-PE1.9.3} ProjectE
UCHIJAAAA ProjRed|Transportation{4.7.0pre9.92} ProjectRed Transportation
UCHIJAAAA ProjRed|Compatibility{4.7.0pre9.92} ProjectRed Compatibility
UCHIJAAAA ProjRed|Integration{4.7.0pre9.92} ProjectRed Integration
UCHIJAAAA ProjRed|Fabrication{4.7.0pre9.92} ProjectRed Fabrication
UCHIJAAAA ProjRed|Illumination{4.7.0pre9.92} ProjectRed Illumination
UCHIJAAAA ProjRed|Expansion{4.7.0pre9.92} ProjectRed Expansion
UCHIJAAAA libsandstone{1.0.0} libsandstone
UCHIJAAAA xreliquary{1.2} Reliquary
UCHIJAAAA AS_Ruins{14.7} Ruins Spawning System
UCHIJAAAA scottstweaks{1.7.10-1.3.1} Scott's Tweaks
UCHIJAAAA simplyjetpacks{1.5.2} Simply Jetpacks
UCHIJAAAA SolarExpansion{1.6a} Solar Expansion
UCHIJAAAA SolarFlux{1.7.10-0.8b} Solar Flux
UCHIJAAAA soundfilters{0.8_for_1.7.X} Sound Filters
UCHIJAAAA StevesCarts{2.0.0.b18} Steve's Carts 2
UCHIJAAAA StevesFactoryManager{A93} Steve's Factory Manager
UCHIJAAAA supercraftingframe{1.7.10.3} Super Crafting Frame
UCHIJAAAA TapeMouse{1.0.0.2} TapeMouse
UCHIJAAAA thaumcraftneiplugin{@Version@} Thaumcraft NEI Plugin
UCHIJAAAA thaumicenergistics{0.8.10.10} Thaumic Energistics
UCHIJAAAA thaumicexpansion{4.1.1} Thaumic Expansion
UCHIJAAAA ThermalDynamics{1.7.10R1.1.0} Thermal Dynamics
UCHIJAAAA ThermalScience{1.7.10} Thermal Science
UCHIJAAAA TiConAutoToolStation{1.1.1} Tinkers Construct Auto Tool Station
UCHIJAAAA TiCTooltips{1.2.5} TiC Tooltips
UCHIJAAAA tinker_io{beta 1.4.2} [Tinker I/O](tinker_io-1.7.10-beta 1.4.2.jar)
UCHIJAAAA TMechworks{0.2.14.100} Tinkers' Mechworks
UCHIJAAAA TomsMod|Core{1.0} Tom's Mod Core
UCHIJAAAA TomsMod{2.0.3} TomsMod
UCHIJAAAA Uncrafted{1.0.0} [Uncrafted](Uncrafted 1.7.10 by RexRaptor.zip)
UCHIJAAAA AS_UpdateCheck{1.1.6} AtomicStryker Update Check Mod
UCHIJAAAA WailaHarvestability{1.1.5} Waila Harvestability
UCHIJAAAA wawla{1.3.3} What Are We Looking At
UCHIJAAAA worldedit{6.0-beta-01} WorldEdit
UCHIJAAAA WR-CBE|Core{1.4.1.9} WR-CBE Core
UCHIJAAAA WR-CBE|Addons{1.4.1.9} WR-CBE Addons
UCHIJAAAA WR-CBE|Logic{1.4.1.9} WR-CBE Logic
UCHIJAAAA lucky{5.1.0} Lucky Block
UCHIJAAAA McMultipart{1.2.0.345} Minecraft Multipart Plugin
UCHIJAAAA ForgeRelocation{0.0.1.4} ForgeRelocation
UCHIJAAAA MCFrames{1.0} MCFrames
UCHIJAAAA RelocationFMP{0.0.1.2} RelocationFMP
UCHIJAAAA IguanaTweaksTConstruct{1.7.10-2.1.5.140} Iguana Tinker Tweaks
UCHIJAAAA recycling{1.0.3.6} Thermal Recycling
UCHIJAAAA ForgeMicroblock{1.2.0.345} Forge Microblocks
GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.15.4256' Renderer: 'Intel(R) HD Graphics 4600'
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: all safe
AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
CoFHCore: -[1.7.10]3.0.3-303
MineFactoryReloaded: -[1.7.10]2.8.0-104
ThermalFoundation: -[1.7.10]1.2.0-102
ThermalExpansion: -[1.7.10]4.0.3B1-218
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
ThermalDynamics: -[1.7.10]1.1.0-161
Stencil buffer state: Function set: GL30, pool: forge, bits: 8
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: forge-10.13.4.1566
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.3.0 - Build 10.18.15.4256, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Lucky Block Spiral v1.0-1.7.10]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

Conductor Mast power

I looked around on the wiki and I couldn't find the answer so I figured I would try this. Is there anyway to draw more then 5k rf a tick from the conductor mast? The mast is full with power but the most it takes out is 5k.

health processor nei crash

http://pastebin.com/XJMiKTvT
Crash happend after I've clicked on recipes arrow in health processor GUI. There's no problem at all in hunger processor, just health is broken.

I've updated to newest version today. Previously there was no problem at all.

Interesting thing: Clicking U ("usage") on any mob drop product like rotten flesh or egg, don't give me any information like in hunger processor. Also, when I put mob drops in health processor, they don't work at all.

Tell me if You need any more logs or something, I'd gladly help as much as I can. It's very good mod besides that bug, thank You!

Flawless Greenhouse outputting crops to itself instead of chest

I built a flawless greenhouse in version 1.8.9, but it seems to be extracting the harvested crops into itself. Furthermore, the greenhouse is actually extracting items from the chest placed in front of the greenhouse. Having no chest makes no difference to its behaviour. Here's some images of the setup: http://imgur.com/a/Ix2wt

Annoyingly, I can't even extract the Coal Dust from the greenhouse using pipes from other mods, I can extract the Prunae seeds, but not the Coal Dust.

[Arbitrariness] Stablility of a Calculator Locator Multiblock Generator

First of all, thx for your awesome mod! For me, your mod is at least as important as Thermal Expansion or Applied Energistics. Unfortunately, the really cool Calculator Locator I've just built requires more stability, using these circuits. However, how do you determine whether a configuration is "stable" or "unstable"? Are there any hints how to set up a "good" Calculator Locator? You might also consider adding this topic to your detailed wiki. Thanks in advance!

Analyzed Circuits

It's kind of hard to tell which circuits has been analyzed and which hasn't. Can a tag be added to those circuits or something in order to tell circuits apart easier. Really just a 'nice to have' feature.

Feature Suggestion: Durability on tools

maybe a config option for tools to take durability and or to be RF powered.
some of the tools are just too easy to make and with no durability loss they are just too op.
I really like the damage and tool speeds. It just would be nice if they took damage or we were able to power them with RF like using a Capacitor.

Unable to use calculator in multiplayer. (Inventory shifting)

Hi

We're having an issue on a multiplayer server whereby item stacks in the inventory seem to change randomly whenever a calculator UI is open, even if by luck you can get the correct items into the calculator UI it's impossible to retrieve the crafted item.

Thanks for your help :)

[1.8.9] Flawless Greenhouse

  1. The Flawless Greenhouse doesn't want to plant the crops I put in it. However, it harvests crops that I plant manually (Tested with carrots, prunae seeds, broccoli seeds). That's not a problem when using agricraft crops because seeds on crops are not broken when harvested by the greenhouse (Tested with platiolus seed : shiny seed).

  2. The Flawless Greenhouse is outputting its harvested resources by the input (left side according to the wiki) even if there's a chest on the right side of the Greenhouse.

  3. The Flawless Greenhouse is working without placing the two chests (which are necessary for the greenhouse to work according to the wiki).

  4. The Advanced Greenhouse is inputting and outputting to the same chest (the chest that is placed in front of the Greenhouse block) but that's a cool feature because it detects automatically what item to input and what item to output. That would be cool if the Flawless Greenhouse could do the same thing because it is currently not outputting anything into the chest (the chest on the left) unless the Greenhouse itself is full and not outputting at all on the right so the Flawless Greenhouse is useless at the moment unless we use it with agricraft crops.

  5. I didn't tested the Basic Greenhouse.

Analysing Chamber Bug

The Analysing Chamber does not accept any RF. Ender IO conduits and directly placing an energy module/flawless calculator in the input slot doesn't transfer RF.

Missing NEI recipes

Hey, playing with version Calculator-1.7.10-1.7.5 and for some reason, some recipes aren't showing up, such as the reinforced stone and dirt. This is the only thing I see when I click on them in NEI... http://imgur.com/WdfNw7V

Conductor Mast Infinite Energy

When the Conductor Mast is NOT at maximum capacity (5 MRF), it will output the correct amount of power (10 kRF/t). However, I noticed that when the Conductor Mast is at maximum capacity, it will hold that maximum capacity indefinitely, therefore infinitely supplying 10 kRF/t.

Flux Network Bug

MCP v9.05
FML v7.10.99.99
Minecraft Forge 10.13.4.1492
Calculator 1.8.3

https://drive.google.com/file/d/0B_wljXPJi507VUNCY2VWNnRldFU/view?usp=sharing

The Flux Plug and Flux Point doesn't seem to transfer any energy on the network it's assigned to... In fact, it doesn't seem to work at all. You can see in the video, I tried to transfer RF into a capacitor bank and none went through. You can also see that the Flux Plug says that the only Flux Point is receiving 20.5 kRF.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.