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A tool for monitoring the PlayableGraph in real-time within the Unity Editor.

Home Page: https://assetstore.unity.com/packages/tools/utilities/playablegraph-monitor-238251

License: MIT License

C# 100.00%
editorextension playable unity graph debug editor monitor visualizer

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unityplayablegraphmonitortool's Issues

Exception on changed graph tree

When I change the input/output count of the playable mixer, the following exception raised.

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at :0)
GBG.PlayableGraphMonitor.Editor.Node.PlayableNode.Update () (at Assets/ThirdParty/UnityPlayableGraphMonitorTool-1.0.8/Editor/Scripts/Node/PlayableNode.cs:46)
GBG.PlayableGraphMonitor.Editor.Node.PlayableOutputNode.Update () (at Assets/ThirdParty/UnityPlayableGraphMonitorTool-1.0.8/Editor/Scripts/Node/PlayableOutputNode.cs:82)
GBG.PlayableGraphMonitor.Editor.GraphView.PlayableGraphView.UpdateView () (at Assets/ThirdParty/UnityPlayableGraphMonitorTool-1.0.8/Editor/Scripts/GraphView/PlayableGraphView.cs:107)
GBG.PlayableGraphMonitor.Editor.GraphView.PlayableGraphView.Update (UnityEngine.Playables.PlayableGraph playableGraph) (at Assets/ThirdParty/UnityPlayableGraphMonitorTool-1.0.8/Editor/Scripts/GraphView/PlayableGraphView.cs:38)
GBG.PlayableGraphMonitor.Editor.PlayableGraphMonitorWindow.Update () (at Assets/ThirdParty/UnityPlayableGraphMonitorTool-1.0.8/Editor/Scripts/Window/PlayableGraphMonitorWindow.cs:51)
UnityEditor.HostView.SendUpdate () (at <6a5b55f2e18b419e9faedac06ac6af94>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <6a5b55f2e18b419e9faedac06ac6af94>:0)

Display more PlayableOutput details

Display more PlayableOutput details.

PlayableOutput:

  • UObject PlayableOutput.GetReferenceObject()
  • UObject PlayableOutput.GetUserData()
  • int PlayableOutput.GetSourceOutputPort()

AnimationPlayableOutput:

  • Animator AnimationPlayableOutput.GetTarget()
  • AnimationStreamSource AnimationPlayableOutput.GetAnimationStreamSource()
  • ushort AnimationPlayableOutput.GetSortingOrder()

AudioPlayableOutput:

  • bool AudioPlayableOutput.GetEvaluateOnSeek()
  • AudioSource AudioPlayableOutput.GetTarget()

TexturePlayableOutput:

  • RenderTexture TexturePlayableOutput.GetTarget()

Can you please add auto clean-up of the graph tool on Editor going into PlayMode?

Can you please add auto clean-up of the graph tool on Editor going into PlayMode?
Currently, graph stays at is was after exiting play mode, which is very useful, but then we need to start again whole editor or recompile to clean-up before going into next playmode session.
It would be very nice to clean-up all graphs and all cache on editor going into playmode.

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