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mm_radio's Issues

ESX Player Names

With the new update the character names for ESX do not work as the charinfo checks do not exist on the FiveM framework.

Radio disconnected not

Hello,

Radio does not disconnect when I no longer have the item in the inventory, I can then still continue to radio

I use the qs-inventory

Suggestion: Overlay

Have the members list overlay show when toggled on and without needing the radio open.

when joining a channel and turning on the members overlay, the overlay vanishes when you click out of the members list and/or close the radio ui

Suggestion: Being able to destroy jammers

Jammers are really really strong, even if only used by Police.

It would be great if there was a possibility to destroy the Jammer by using some kind of C4 Item maybe ?

Suggestion: Radio Types

This is an idea I have been playing with and figured that I could share it here to hopefully see it added since I'm not good enough to know how to make it happen myself.

The Issue

The current UI is one of the best radio interfaces that exist for fivem, but with the UI being similar to that of an APX next smart radio it makes if feel like a police radio, which is great if your a police officer but if your not it can feel odd to be a civilian or criminal in a server and using what feels like a police radio. The remedy would be to have a different UI for civilians and criminals to use, you could try and load another radio script with a different UI but that would lead to compatibility issues.

The Solution

My Idea is to add radio types, how this would work is that there could be two items.
One item would the the "PD Radio" which would be the current UI then another item "Walkie Talkie" with a different simple UI.
When someone uses one of the items it opens to corresponding UI and when that UI is used to connect to a channel that radio type is set as the "Active" type, So even if the hotkey to open the radio UI is used it would open the UI that is set as active.

BONUS

With the introduction of radio types this would allow for more features to be made in the future depending on what someone active radio type is.
Example 1: if a jammer is active and someone is using a certain type of radio it could bypass the jamming and still work.
Example 2: Depending on what radio type is used the radio effect quality could change making cheap radio's have worse audio quality.

Channel Members Overlay showing the wrong character names

Hello ! Just wanted to report a tiny issue I'm having with mm_radio. It is a beautiful script, but I noticed that whenever you show the overlay for radio members, it shows the names of your other characters. This is problematic as we have people on emergency services speaking on main tac, and it is showing the name of their criminal characters on the overlay instead of the character they are playing. Thank you for your time ! Just figured I would let you know ! :)

Framework : QB-Core 1.2.6

suggestion -- change radio channels via keybinds

i have custom radio for qb-core where i can change the channel with keybinds

this looks like a real nice radio to switch to

but can you make it so players can change both full channels up and down along with decimal channels please :D

Config.KeyMapping = {
    IncreaseRadioChannel = 'UP',
    DecreaseRadioChannel = 'DOWN',
    IncreaseRadioChannelDecimal = 'LEFT',
    DecreaseRadioChannelDecimal = 'RIGHT'
}

I got mine setup using arrow keys but people can self change or remove these keybinds

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