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moojelly's Introduction

moojelly - SML2 and SML3 level editor

This editor written in C++ works by extracting the levels from the original ROM, modifying the data, then patching it back into the ROM. This means that you can play it on the original hardware just as if it was the original game.

contribution

The eventual plan is to make a complete user made sequel to SML2 (and then maybe also SML3).

Any help is very much appreciated, either by helping develop the editor or by submitting level designs (when the editor is completed).

moojelly's People

Contributors

smellymoo avatar

Stargazers

Eric Gallager avatar Rodrigo avatar  avatar Jens Ch. Restemeier avatar  avatar Larson T. avatar  avatar Mat avatar

Watchers

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Forkers

yangosoft

moojelly's Issues

No License

I notice you haven't yet chosen a license for this. From what I understand, unlicensed code defaults to exclusive rights. In other words, you are the only person who is currently legally allowed to distribute and modify your code. If this was deliberate, you can ignore this issue. If it wasn't, please include a license.

Add sprite caching

currently drawing all the sprites runs the sprite rendering code over and over.

build on Windows

as I work on Linux, I haven't built it on windows, but while making it I did consider Windows while choosing the GUI (wxFormBuilder). So it should be very simple to import and build.

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