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davisonio avatar ensonic avatar hawk777 avatar numberzero avatar sfan5 avatar smalljoker avatar

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boost_cart's Issues

After re-login cart don't work

If you used cart then exited from cart, and then re-login to server - then cart will don't move, even if you in it.
Latest boost_cart, 0.4.13 stable version with minetest_game development version.

default:rail exists simultaneously with carts:rail in game

In the (dev HEAD) version of minetest_game together with boost_carts , both default:rail and carts:rail exist in the game. Each has a different recipe. Both serve the same function. I suggest removing one or causing carts:rail to have a different function, such as reduced friction. If removing carts:rail , the placement sound can be instead applied to default:rail

Add text information about use cart

Add text information about use cart (like text in default sign but for a few seconds): "To get cart use sneak and dig", then player is in cart.

Some license information missing

In the hurry of adding new features to this repository the readme was not extended.

@Hawk777 and @numberZero please confirm that you released the textures under CC-0 or specify another license if wanted. I will update the readme afterwards.

Thanks.

Player model appears locked in place after another player exits and reenters the game

Assume that there are two players: Player1 and Player2. Player1 gets into a cart and punches it to start moving. Player1's player model is fine. Player2 exits the game and then reenters it. To Player2, Player1's model appears to be hovering stationary in the air and the cart that Player1 is in appears to be empty, but is still moving. If Player1 enters 3rd person mode, his player model appears to be in the cart and everything is normal.

Not sure if this is a boost_cart bug or an engine bug.

Nil value errors

Hi,

After updating the mods on my server on 1/8/2018, I have occasional crashes with boost_cart with messages like:

ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'boost_cart' in callback luaentity_Step(): (REDACTED)/bin/../builtin/common/vector.lua:44: attempt to index local 'v' (a nil value)
2018-01-14 08:41:04: ERROR[Main]: stack traceback:
2018-01-14 08:41:04: ERROR[Main]: (REDACTED)/bin/../builtin/common/vector.lua:44: in function 'round'
2018-01-14 08:41:04: ERROR[Main]: (REDACTED)/games/minetest_game/mods/boost_cart/cart_entity.lua:310: in function (REDACTED)/games/minetest_game/mods/boost_cart/cart_entity.lua:153>

If it helps, I get the following message upon starting up the server (though it starts properly afterward):

WARNING[Server]: Undeclared global variable "player_api" accessed at (REDACTED)/bin/../games/minetest_game/mods/boost_cart/init.lua:29

If it helps, myself and others were having similar messages/crashes with mobs_redo, which was fixed with this commit: https://github.com/tenplus1/mobs_redo/commit/331c4e96d24ad1ca05d248b9716df6b653f8c46d

Note that the bug would have to have been introduced between 8/15/2017 and 1/8/2018.

Thank you!

Enable physics when cart is off-rail

Hello,

Would it be possible for the cart to leave normal rails if it does not meet a stop rail for example ? this would allow to drop the cart several blocks at once to fall back on rails for theme park maps for example.

thank you

Optimized (?)

I'm quite sure it is optimized by now, does not need (?) part, you can correct that in title...

Add cart riding sounds

An issue to myself.
Play a sound that is caused by a small gap when two rails are connected. Optionally a 2nd or 3rd alternative sound would be good, for the variety.

This issue is only valid as long the boost_cart mod is not merged with MTG yet.

Crash

One of my admins triggered a crash on my server. Not sure what the actual cause was, but he reports:

"I was just riding a cart when it started acting odd and then crashed."
" "acting odd" meaning not really staying on the track too well"

2017-03-28 07:44:51: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'boost_cart' in callback luaentity_Step(): ...orldmods/dreambuilder_modpack/boost_cart/cart_entity.lua:268: attempt to perform arithmetic on local 'acc' (a boolean value)
2017-03-28 07:44:51: ERROR[Main]: stack traceback:
2017-03-28 07:44:51: ERROR[Main]:       ...orldmods/dreambuilder_modpack/boost_cart/cart_entity.lua:268: in function <...orldmods/dreambuilder_modpack/boost_cart/cart_entity.lua:151>

Cart jerks when moving up and down hills at low speeds.

If you set boost_cart.speed_max to a low value such as 1 and push the cart up/down a hill, the cart will move slightly faster than the max speed in some places, but at other points on the slope, it will move the normal speed.

I used a slope that went up three nodes with powered rail. If the powered rail's acceleration is set to a very large value, like 500, then the jerking movement is much more apparent.

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