Comments (6)
@Zero-Shift
The camera inversion issue is indeed fixed, however now sensitivity is set to 250 and cannot be modified ingame or in the config file
I know what the issue is. I'm adding a PR to fix this.
Edit: Added #65
from sm64ex.
unless it's just me, right after the merge with main (haven't checked for new commits yet this morning) DISABLED is actually ENABLED for analog camera. in the pause-Rbutton menu. If not related, the bug is still probably around the same area of code.
EDIT: Also when adjusting the X or Y sensitivity from 75 down to 10, it does nothing, and still shows 75 when you open the menu again.
from sm64ex.
Thanks for the report. I've pushed a couple of commits that fix both the crazy invert axis option and the hardcoded 75 sensitivity. These have been pushed to master and I will update testing in just a bit.
from sm64ex.
I've checked and apparently testing doesn't need any fixes. Both issues are already resolved there.
from sm64ex.
The camera inversion issue is indeed fixed, however now sensitivity is set to 250 and cannot be modified ingame or in the config file
from sm64ex.
don't celebrate yet. I just did a fresh pull, make clean, then rebuild, and now the r-button menu is gone from the pause screen. I can't turn analog camera on now.
OK, I figured it out. I had to make clean, before make BETTERCAMERA=1
I think it should be disabled by default, but built-in without a compile-time flag. People should just be able to enter the menu and activate it if they want to.
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