Comments (8)
@KingOfSpadesJFK Any ideas?
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I suppose we could try decreasing the audio thread's sleep time on macOS... I don't have a mac so that's the best i could come up with.
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I would be happy to test anything you need.
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I've added two config vars, audio_runahead
and audio_sleep
. Try setting audio_runahead
to 0.5
. If that doesn't work, try setting audio_sleep
to 0.5
or something, I dunno.
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I've tested it, and audio_runahead
seems to do nothing, whist audio_sleep
seems to just be a speed multiplier for audio.
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Maybe we could render more samples?
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I'd need to know what exactly the problem is and there's no way I can do that without an OSX machine.
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I've reverted the multithreaded audio for now since I'm unable to diagnose this. Maybe should make it an option or something later. In any case, OSX audio should be back to how it was before.
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