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crank's Introduction

Crank

I am writing this game while learning C++ gamedev using a book “SFML Game Development”. So most of the code mimics the book samples but is adopted to my own needs as I progress through the book chapters.

Latest Screenshot

Book & Game progress:

  • 01 Intro: Base game loop with simple ship controls.
  • 02 Resources: ResourceManager, Loading textures & fonts.
  • 03 World: Scene management, SceneGraph, Entities, Sprites.
  • 04 Input: Commands, Events, Realtime Input.
  • 05 States: Game States, State Management etc.
  • 06 Menus: Base Gui, MenuState, Settings, Control bindings.
  • 07 Gameplay: Game Rules, Enemies, Projectiles, Collision Detection, Pickups, GameOver.
  • 08 Graphics: Particle System, Smoke, Propellant, Shaders, PostEffect, BloomEffect.
  • 09 Audio: Positional Sound Effects, Game Music, Shooting, Explosion sounds.
  • 10 Network: Realtime Game Server.

On the way:

  • 11 Entities: Entity Component System.
  • 12 Scripting: Scripting Language, Text Based Configuration, Entity Definitions.

The Game

A man found himself awaked in a spaceship floating through deep space. He does not remember anything before that moment. So you as a player should help him to find out what the hell has happened.

Useful links

Building using CMake / Ninja

Generate Ninja files by running:

$ cd src
$ cmake -G Ninja .

After generation finished run Ninja with simply:

$ ninja

crank's People

Contributors

semenov avatar slouffka avatar

Watchers

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Forkers

semenov

crank's Issues

Add some cool graphics

Need to create animated pixel art sprites for Ship, Enemies, Bullets, Level, Powerups, Items.

  • Ship
  • Enemy 1
  • Enemy 2
  • Bullet
  • Rocket
  • Level
  • Ammo Pack
  • Health Pack

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