Extensions/Modifications I wrote for the famous & excellent Simon Tathams Portable Puzzle Collection
- Solo: Additional keyboard controls to support game solving like used in some other sudoku apps
- Pressing '+' automatically sets all possible game clues
- Pressing '-' removes all impossible game clues
- Pressing a number while no grid cell is selected highlights all grid cells with that number. Left/Right click on a clue in this highlight mode sets the number / removes the clue.
- Slant:
- Extended the generator to three difficulty levels "Easy", "Tricky", "Hard"
- New puzzle variation: "Creek", implementation of Creek
- Undead:
- More sophisticated puzzle generator
- Four difficulty levels "Easy", "Normal", "Tricky", "Hard"
- New option "Remove clues", similiar to the option in the 'Magnets' puzzle
- Unequal:
- New puzzle variation: "Kropki", implementation of Kropki
- Unfinished/Stellar: New puzzle "Stellar", implementation of Sternenhaufen
- So far playable in difficulty "Normal".
- Unfinished/Walls: New puzzle "Walls", find a path through a maze of walls
- Playable. Needs still lots of work.
You need a copy of the SGT Puzzle collection source code. Copy the source files from this repository into this build directory, and recompile.
For instructions how to compile the game collection, see the README accompanying the original puzzle collection.
Files for the Android port by Chris Boyle
Contains also the puzzles boats, rome and salad by Lennard Sprong
Updated to the current Android sgtpuzzles version (using Android Studio)
Copyright (c) 2013-2015 Simon Tatham, Steffen Bauer
Portion copyright Richard Boulton, James Harvey, Mike Pinna, Jonas K�lker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou, Bernd Schmidt, Lennard Sprong and Rogier Goossens.
Distributed under the MIT license, see LICENSE