robotgladiators-game's People
robotgladiators-game's Issues
Save high scores
Improve game play by letting player save their high scores in localStorage of web browser
Add shop functionality
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After defeating an enemy, ask the player if they would like to purchase an item from a store.
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The player can purchase health or attack points if they can afford it.
Randomize fight order for each round of game play
Write a function that randomizes the order of play for each round.
Currently player always attacks first, then enemy robot.
Fight/skip prompt response handling
Expected behavior:
Mixed case response will be converted to proper input. If anything other than fight or skip is entered, user should be prompted to enter a valid response.
Current behavior:
If anything other than "skip" is entered (including a blank response) fight function resumes. Prompt cannot decipher mixed case response.
Player name prompt error
Expected behavior:
If no value is added for player name, another prompt should request a valid input before moving on
Current behavior:
If nothing is entered, game stores name as " ".
If cancel is selected, game stores name as null.
Initial game functionality - MVP
Must Have
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Build a game where a player's robot can fight another robot until one of them loses.
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If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.
Features
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The player's robot's name can be dynamically created by the player through the browser.
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The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.
Use integer response in shop function
Convert shop prompt responses to integer values to make game more user friendly.
Restructure data with JS objects
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Create and use JavaScript objects to organize data related to the player and data related to the enemies.
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Create object methods to perform player actions.
Add randomness to health and damage values
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Start enemies at a random health value between 40 and 60.
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Start enemies with a random attack value between 10 and 14.
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Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).
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