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Advanced Strategic Command, a turn based strategy game

License: GNU General Public License v2.0

Makefile 11.56% M4 0.31% Shell 3.61% Lua 0.66% Batchfile 0.03% Perl 0.08% Python 0.01% C++ 74.21% C 6.19% Gnuplot 0.06% Assembly 1.14% Roff 0.15% Yacc 0.01% Java 1.85% SWIG 0.13%

asc-hq's Introduction

Advanced Strategic Command

A turn based strategy game in the tradition of Battle Isle

It can be played

  • as single player game against the computer, offering several campaigns
  • sequential multiplayer, either hot-seat of play-by-email
  • in the multi-player universe Project Battle Planets (German language community)

The website

http://www.asc-hq.org

Getting in contact

The ASC community is active in this Forum: http://battle-planet.de/pbp/main/news.php?forum

Variants of ASC

ASC 2.6

ASC 2.6 (on Git master branch) is the traditional game engine, for which the campaigns have been designed. This is the best single-player experience available, and the version that is published on SourceForge.

ASC 2.8

ASC 2.8 (on Git newattack branch) has a couple of changes to the game mechanics that were made for Project Battle Planets. These changes broke the campaigns and nobody bothered to fix them so far. For that reason, this version is recommended for participants of Project Battle Planets only.

Downloading binaries

Get them from https://sourceforge.net/projects/asc-hq/files/

Building ASC

Linux

Straight forward:

./configure
make
sudo make install

configure will check for required libraries, which you may need to install. The scripts scripts/getUbuntuPackages and scripts/getFedoraPackages will install the required libraries with a single command, but may not be up to date.

Windows

Total pain in the a**

check this short description

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