skrolikowski / space-bum-returns Goto Github PK
View Code? Open in Web Editor NEWSequel to Space Bum for Hire
License: MIT License
Sequel to Space Bum for Hire
License: MIT License
Player will be able to press the [Jump]
button moments before landing, triggering another jump.
Space Bum can jump ~3x his height. Fall state is activated when the y-velocity goes negative.
Additional Rules:
Requirements:
Fallen enemies will drop various resources or health.
Space Bum will animate from Stand state to Crouched state.
Unless:
When:
[Down]
key.[Tab]
to enter Gameplay Menu.Resources are useless alone, but Space Bum will collect them regardless.
Dr. Sputnik will notify Space Bum he can combine resources to create ammo.
Resources will be spawned via a Drop.
When Space Bum moves, dust will show up under his feet. This is strictly for visuals.
Mods offer perks to the player to make the game easier.
Upon taking damage, the player gets a moment to regain themselves.
[Tab]
to enter Gameplay Menu.Weapons allow Space Bum to handle resistance.
Ammo is limited, but can be found via Drops or created by combining Resources
Need a way to manage inventory.
This should be done once we realize the movement mechanics of the Player.
Crawls along walls. Will damage player if touched.
Space Bum will animate from the Crouch state to Stand state.
Unless:
When:
[Down]
key.[Lock]
key.Rough drawing. Eventually we can digitalize it on the iPad.
[Tab]
to enter Gameplay Menu.Upon entering a Scene all enemies will re-spawn.
Walk - hold
Run - double-tap and hold
Releasing [Left]
/[Right]
buttons will stop movement.
Requirements:
The player will be able to Jump milliseconds after leaving the ground.
Armed - Space Bum will be able to aim in 7-directions (excluding straight down; Vec2(0, -1)
), which mimics the current Axis
value.
However some rules apply:
Vec2(1, -1)
& Vec2(-1, -1)
when Locked flag is enabled.Animations for Armed - Space Bum:
Key Items are that are collected and displayed in the Inventory Screen, used to unlock quests or trigger events.
Create spawn point to show weapon when Player is Armed.
When the player holds [LOCK]
Space Bum will not be allowed to move in the x-direction.
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