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nullDC, a sega dreamcast emulator
this is a crash that happens when i go to "Options - nulldc
settings - show and then after i click ok the emulator
crashes. Attached is a log of the error made with inspector
iixii.
Original issue reported on code.google.com by [email protected]
on 15 May 2010 at 6:01
Attachments:
Starting the emu, after r30 it promted me for the lack of
nullDC_GUI_Win32.dll. I had to manually copy it from a previous install to
boot. It is not included on the archive.
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 12:22
What steps will reproduce the problem?
1. Unable to select Full Screen @ 640 x480
2. No option for full screen on start up
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
XP SP3 1.04 Rev 5
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 9 May 2010 at 7:28
What steps will reproduce the problem?
- try to load the game
What is the expected output? What do you see instead?
- game loads
- on latter version only black screen
What version of the product are you using? What build? What plugins?
zero gunner 2 work on nulldc v1.0.0 beta 1.6 with gdrom plugin zNullGD,SCSI
passthru gdrom plugin by zezu
[nov 7 2007]v1.0.0(zNullGD_win32.dll)
check attachments
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 1:35
Attachments:
What steps will reproduce the problem?
When I start the emulator, I get error message, saying:
"The procedure entry point _invalid_parameter_noinfo_noreturn could not be
located in the dynamic link library MSVCR100.dll."
What version of the product are you using? What build? What plugins?
I use version: 1.0.4 r22 (the latest build)
On what kind of system?
WindowsXP SP3
My system specifications are as follows:
Operating System: XP SP3
CPU: AMD Athlon 64 X2 Dual Core 5600+
Video Card: NVidia GeForce 8800 GTS 320MB VRAM
RAM: 4GB
Please provide any additional information below:
I didn't have any problems running 1.0.3 version.
And I have the latest Visual C++ installed.
Original issue reported on code.google.com by [email protected]
on 14 May 2010 at 3:36
This is actually a feature request. One thing that bothered me with the
interface, that is actually a bit more obvious since the project became
open source with it's revisions, is the fact that for every interface
option you choose you have to re-navigate the menu structures again and
again. If the menu structure didn't disappear after an option is selected,
or a configurations tab was implemented things would be a bit more
practical imo. Thanks for your time..
Original issue reported on code.google.com by [email protected]
on 12 May 2010 at 5:54
Test actual Revision in the Half life DC
SPI : unknown ? [0x71]
Except in block 862D109 | 57D7C88
Error in .\dc\mem\sb.cpp:sb_WriteMem:422 -> ERROR :wrong size write on
register
; offset=320 , data=400,sz=2
Except in block 87F057E | A595A0
Except in block 87F057E | A595A0
Except in block 87F07D1 | A59608
Except in block 87F0937 | A596D8
Error in .\dc\mem\sb.cpp:sb_WriteMem:426 -> Write to System Control Regs ,
not
implemented , addr=5f74e4,data=1fffff
)Except in block 87F0937 | A596D8
Except in block 87F0A61 | A59740
Except in block 862D109 | 57D7C88
i-cache invalidation requested! (9 total)
Reseting Dynarec Cache on ICI due to manual block count
Reseting Dynarec Cache...
Except in block 86212DF | 5832A48
Except in block 86212DF | 5832A48
<*******>MMU Enabled , OLNY SQ remaps work<*******>
TI , invalidating *TLB
Dynamic remap 0 : 0x5800 to 0xC12D800
not implemented opcode : 38 : ldtlb @ 8C01257E
Press Any key to continue
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87F5FC1 | 591CF68
Except in block 87FC9B9 | 59418A8
Error in .\dc\mem\sh4_area0.cpp:WriteBios:374 -> Write to [Boot ROM] is
not po
ssible, addr=c,data=6390,size=2
not implemented opcode : 4DC8 : unknown opcode @ 67F0
Except in block 87FD012 | 5941B18
[sh4]Read32 from 0x7BC1347D, not mapped [_vmem default handler]
Except in block 87FD012 | 5941B18
[sh4]Write32 to 0x7BC13485=0xFFFFFFFD, not mapped [_vmem default handler]
not implemented opcode : 86ED : unknown opcode @ 6858
Press Any key to continue
And Infinity Unknown opcode @ Variable numbers
[GPF]Unhandled access to : 0x10022169
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 10:00
What steps will reproduce the problem?
1: Set Options->nullDC Settings->Fullscreen on, or ALT+ENTER during a game
What is the expected output? What do you see instead?
The expected output is: A switch to fullscreen mode with vsync enabled (as
in 1.0.3).
But instead I see: Fullscreen (emulated?) with vsync disabled, resulting
in screen tearing. Similar to choosing Fullscreen->Auto in 1.0.3 rather
than choosing a set resolution
What version of the product are you using? What build? What plugins?
I use version: 104_r11
I use the precompiled binary available on code.google.com
I use the following plugins:
PowerVR Plugin: nullDC PowerVR Direct3D HAL (May 9 2010)
GDRom Plugin: Image Reader plugin (May 9 2010)
AICA Plugin: nullDC AICA (May 9 2010)
ARM7 Plugin: VBA ARM Sound Cpu Core (May 9 2010)
Maple Plugin(s): nullDC Controller [WinHook] (May 9 2010)
Ext.Device Plugin: nullExtDev (May 9 2010)
On what kind of system?
My system specifications are as follows:
Operating System: Windows 7 x64
CPU: E8500 3.16Ghz
Video Card: Nvidia 9800GTX
Sound Card: Realtek HD (onboard)
Additional related hardware and/or software: None
Please provide any additional information below:
There's a setting in nullDC.cfg under the [drkpvr] region called
Video.Vsync=0. Setting this to 1 has no effect.
I also have Vsync forced on in the Nvidia Control Panel, but to no effect
in nullDC (works in other games/emulators).
Original issue reported on code.google.com by [email protected]
on 11 May 2010 at 12:24
What steps will reproduce the problem?
1: Set Options->select plugins>Maple plugins> set Controller[Ximput](May11
2010)
2. Run Sonic Adventure 2.
3. Run Deadly Skies
4 Some other games
What is the expected output? What do you see instead?
The expected output is: Normal gaming with gamepad XBOX360 controller for
windows.
But instead I see: analog joystick can't works normally! if I will push
maximum forward or backward or another directions Sonic's movement is very
slow and it can't run full speed!
When I turn the joystick around by circle from time to time maximum forward
movement is works, but not long time! Problem starts again and again!
In deadly skies Ican't turn conrollin movement
normally. First time its normal but second time its only slow! PLEASE HELP!
HOW I CAN CHANGE THAT? Can I change somethig in ini File!
P.S.Only analog Joystick works not correctly! Another things is wonderful!
What version of the product are you using? What build? What plugins?
I use version: 104_r20
I use the following plugins:
PowerVR Plugin: nullDC PowerVR Direct3D HAL (May 11 2010)
GDRom Plugin: Image Reader plugin (May 11 2010)
AICA Plugin: nullDC AICA (May 11 2010)
ARM7 Plugin: VBA ARM Sound Cpu Core (May 11 2010)
Maple Plugin(s): nullDC Controller [WinHook] (May 11 2010)
Ext.Device Plugin: nullExtDev (May 11 2010)
On what kind of system?
My system specifications are as follows:
Operating System: x86 Windows XP SP3
CPU: Core 2 Duo E7 2.666GHz
Video Card: Nvidia 9800GT
Sound Card: Realtek HD (onboard)
XBOX360 controller with latest drivers
directX2010
Vredist2010
Please provide any additional information below:
XBCD drivers don't helps. Problem with analog still there.
Purupuru analog is broken. Its good work only in rectilinear directions:
forwad > bakwad left> right!!!! its can't move around by circle!!!!
twinstick and arcadestick plugins is fully broken, I cant start games.
PLEASE HELP! WHAT I SUPOSE TO DO?
Original issue reported on code.google.com by [email protected]
on 12 May 2010 at 9:42
What steps will reproduce the problem?
1. problems with shadows, it happen in older versions, in 1.0.3 was fixed,
and in 1.0.4 broken again.
What is the expected output? What do you see instead?
Picture from version 1.0.3 -
http://s005.radikal.ru/i211/1005/2a/69e9a22efe2b.jpg
Picture from version 1.0.4 -
http://s51.radikal.ru/i133/1005/c2/9ea622101182.jpg
What version of the product are you using? On what operating system?
NullDC v1.0.4 r13
Windows 7 Ultimate x64
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 11:34
What steps will reproduce the problem?
1: test r22 vga option not save config on gui
What is the expected output? What do you see instead?
before old version 1.0.3 see vga 480p; now only see ntsc 480i.
but i see a quick fix, edit nulldc.cfg parameter "Dreamcast.Cable=" put
to "0"
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 6:41
Border Down's intro music doesn't play, only the short guitar intro and
sound effects play. This is in r22, so after the previous sound bug fix
(issue 12).
I've tried different combinations of Aica settings, with no luck. The
music plays (but is scratchy) in 1.0.3.
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 1:17
Since r22, there have been appearing errors about missing msvcr100.dll and
such others. Am I doing something wrong? The last revs worked just fine.
Original issue reported on code.google.com by [email protected]
on 12 May 2010 at 11:53
What steps will reproduce the problem?
1. Start up nulldc 1.0.4 r13
2. load D2 disc 2
3. when asked to insert disc 1 swap disc 2 for 1
What is the expected output? What do you see instead?
Disc swap screen then windows stopped working program tab.
What version of the product are you using? On what operating system?
Nulldc 1.0.4 r13 on Windows 7 home premuim x64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 5:15
Attachments:
I've been mostly lucky with my favorite games in nullDC, but there are a
few that I can't really run at full speed, even though I figure my specs
would cover it. The most noticeable example is Shenmue, that occasionally
will lag, making the sound stutter. I was wondering if there was any chance
of implementing a Frameskip option, making the games run at 100% at all
times. A "auto frameskip" would be the ideal, but a user-defined value
would be useful as well. Is this possible to implement sometime in the
future? Running Windows 7, btw.
Operating System: *Edit me*
CPU: Intel Core2Duo T6400 2.0GHz
Video Card: nVidia G105M, 512MB VRAM
Sound Card: Realtek HDA
Please provide any additional information below:
*Edit me*Providing information on the selected options and/or features of
the software and/or the used plugins when building/running can also be of
some help*Edit me*
Original issue reported on code.google.com by [email protected]
on 14 May 2010 at 8:51
What steps will reproduce the problem?
1. Open nullDc
2. Select either Maple Controller (Winhook) or (Winhook.NET)
3. Detects no input
What version of the product are you using? On what operating system?
nullDC 1.0.4 r3
Please provide any additional information below.
I'm only pointing this out since it was mentioned in the forums that
controller input had been fixed, I assume it's a problem on my end.
Original issue reported on code.google.com by [email protected]
on 9 May 2010 at 1:05
Enables the booting with the previous booting of a custom bootcd
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 8:13
Is it now possible to port nulldc to non-windows platforms like linux?
If so what's the best replacement for .Net? A gui with gtk or QT would be
nice, it works on almost every OS.
Thanks.
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 6:44
Extra Geom not give the expected effect in Soul Calibur. The game continues
to operate with a standard aspect ratio (4:3).
Usually in 3D games widescreen works with Extra Geom.
Any version of windows and rev. NullDC...
Original issue reported on code.google.com by [email protected]
on 14 May 2010 at 8:21
What steps will reproduce the problem?
1: Go to Game You Arcade
2: Choose the Space Harrier arcade, insert coins
3: Black Screen
Original issue reported on code.google.com by [email protected]
on 14 May 2010 at 9:38
1)
Purupuru becomes better, in r13, but its still broken. Analog joystick do
not work correctly, when i turn around circle my analog joystick Sonic
can't turn around correctly. when i want to run forward Sonic sometimes
can't run faster. I have changed settings of deadzone by 30%. Becomes
better but not so much.
P.S.1
And here triggers is only digital. And its changed places --- right- --
left, ---- left --- right
2)
Controller Xinput plugin
Much better than Purupuru and other Xmaple! Works really better! Analog
triggers works correctly! But Analog joy sometimes becomes to slow? In that
moment it can run forward fast, but doing it slow. After that all starts
again!
P.S.
(I have xbox360 controller with latest drivers and directx).
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 2:51
Performance in r22 seems lower than in r11 or 1.0.3. I get frequent bouts
of jerky/stuttering performance every few seconds, which last for a second
or two at a time. When I run FRAPS the framerate is a constant 60, so I
don't think it's CPU or GPU related. The stuttering seems to be when
accessing the HDD, defragmenting the drive made no difference and this
problem isn't there on r11 or 1.0.3.
Does anyone else see this? It's more obvious on 60fps games, but it
happens on all ~15 games I tried.
System specs:
Operating System: Windows 7 x64
CPU: E8500 3.16Ghz
Video Card: Nvidia 9800GTX
Sound Card: Realtek HD (onboard)
Additional related hardware and/or software: None
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 11:24
What steps will reproduce the problem?
1: Launch the game, and chose all default selections
2: Race 'Thunder Park' for 2 laps
Results:
The music stops playing at some point - usually after entering the tunnel
for the second time.
What version of the product are you using? What build? What plugins?
This occurs on all NullDC versions including the latest r22. Default
settings. Win 7 x64.
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 2:45
What steps will reproduce the problem?
1. Open nulldc
2. Try to load a CDI Image
What is the expected output? What do you see instead?
Game should play fine, instead an error popup appears and says "Selected
Image Failed to load"
What version of the product are you using? On what operating system?
v1.0.4 r4, on Windows 7 32bits.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 9 May 2010 at 2:29
As title, 4 Wheel Thunder works until you press Start on the main menu,
then it sits on the loading screen (see pics). This occurs in r22 and r11.
Working fine in 1.0.3. GDI version tested.
Original issue reported on code.google.com by [email protected]
on 14 May 2010 at 11:51
Attachments:
What steps will reproduce the problem?
1. Menu & option text missing in the game Trizael
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
XP SP3 1.04 Rev 5
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 9 May 2010 at 8:29
Currently, there is no rumble when using the puru-puru input plugin (can
not select a jump pack in the plugins screen). Please add support for this
in the future. Thanks!
Original issue reported on code.google.com by [email protected]
on 9 May 2010 at 10:13
There are some small issues with nulldc that could change over time of
course ;)
1 - The emu doesnt open if the bioses arent in the data folder, what if i
just want to see how the emu is? I need to have a bios just for that?
2 - The emu doesnt recognize bioses unless they have the 2 names described
in the readme file in the data folder.
3 - There are way too many options in the menu bar, it would be better if
the emu had a BIG settings screen with tabs for: Graphics-Sound-Controller-
Etc, everything in one place instead of a separated screen for each option.
4 - The emu's window doesnt save its position in the screen, it would be
nice if did (and if the future settings windows did the same of
course. ;) )
5 - The emu isnt compressed with 7z. ;)
Original issue reported on code.google.com by [email protected]
on 9 May 2010 at 3:39
What steps will reproduce the problem?
1: Run Nulldc
2: Load Sould Calibur
3: Select a Character and fight.
What is the expected output? What do you see instead?
I dont know if its just me, but this happent too in the older nullDC
builds, after selecting a character there is no textures on the VS Screen
(I mean, the names for example or the VS text), also when fighting, the
time Flickers (Appears and dissapears) a lot, along with the total time
that is over your life. Strangely enough, this never happent to me with my
older Geforce 6200 and started happen when I had this HD4670...
What version of the product are you using? What build? What plugins?
Right now, Im using nulldc r22.
I use the following plugins:
PowerVR Plugin: nulldc PowerVR Direct3D HAL [May 13 2010]
GDRom Plugin: Image Reader Plugin by drk||Raziel and Gigaherz [May 13 2010]
AICA Plugin: nulldc AICA [May 13 2010]
ARM7 Plugin: VBA ARM Cpu Sound Core [May 13 2010]
Maple Plugin(s): PuruPuru Imput Plugin v0.1 by Falcon4Ever [May 13 2010]
Ext.Device Plugin: nullExtDev [May 13 2010]
On what kind of system?
My system specifications are as follows:
Operating System: Windows 7 x86
CPU: Intel Dual Core E2140 Oc'ed to 2.8ghz
Video Card: ATi Radeon HD4760 512mb
Sound Card: Realtek AC97 (Onboard)
Please provide any additional information below:
I tried EVERY config in the prv plugin, static texture, versioned, floating
textures but it was the same exact thing, also tried all other options. I
dont really have a clue right now.
Original issue reported on code.google.com by [email protected]
on 15 May 2010 at 11:25
What steps will reproduce the problem?
What is the expected output? What do you see instead?
Music may stop after few minutes, bugs with control - character may stuck
in the ground and slow move to random side:
http://s42.radikal.ru/i098/1005/6f/f2a693897141.jpg
graphic bugs with sorting textures, i've try all methods of sorting:
Triangle, Per Strip, off, but it cause another sorting bugs:
http://s52.radikal.ru/i138/1005/f8/1fa0d68b4252.jpg
What version of the product are you using? On what operating system?
NullDC 1.0.4 r13
Windows 7 x64 Ultimate
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 7:41
What steps will reproduce the problem?
What is the expected output? What do you see instead?
No music at all, only SFX, on 3D levels on loading screen, game hang and
write messages:
http://s49.radikal.ru/i123/1005/ef/194023928c4c.png
Only 2D levels playable:
http://s005.radikal.ru/i211/1005/bd/d8af4a1e8572.jpg
Also game options empty:
http://i029.radikal.ru/1005/6f/d1f81ff53a06.jpg
What version of the product are you using? On what operating system?
NullDC 1.0.4 r13
Windows 7 Ultimate
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 1:27
[deleted issue]
What steps will reproduce the problem?
1. Run Last Hope: Pink Bullets
What is the expected output? What do you see instead?
Quarter-sized picture on screen - low resolution game(320x240 in native)
don't scale.
What version of the product are you using? On what operating system?
NullDC 1.0.4 r13 Windows Server 2008 SP2 x86
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 1:07
Attachments:
Would be great, play the best dreamcast games in a Xbox 360 console.
A Xbox 360 JTAG Owner.
Thanks you.
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 12:03
*) What steps will reproduce the problem?
1. Get nullDC
2. Add the requested BIOS files
3. Run a disc or the BIOS
4. Crashes
*) What is the expected output? What do you see instead?
There's a crash when the screen should appear.
*) What version of the product are you using? On what operating system?
nullDC r15, VS2010, DX SDK Feb 2010
Windows7 x64
ATI 5770, Driver version 8.74
*) Please provide any additional information below.
Attached, is the crash window shown when compiling a Debug version.
Original issue reported on code.google.com by KrossX3
on 10 May 2010 at 2:35
Attachments:
Record of Lodoss War stops at the first battle with the zombies, but the
emulator continues to work (play music). If this time around with another
emulator, then later the bag will be repeated at random. This problem has
always occurred on NullDC...
On any version of windows.
http://fastpic.ru/view/4/2010/0510/4c658bc82105cfc7ffe5c761dcc37ab8.jpg.html
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 1:43
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Dead or Alive LE, no background music
What version of the product are you using? On what operating system?
nulldc r12
Win 7 64bit
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 11:30
What steps will reproduce the problem?
1: Enter gameplay (aracade mode)
2: Play through the first street area and kill the boss
3: Afterwards, enter the alley and attempt to go through the door (to the
next area).
Results:
Game crashes.
What version of the product are you using? What build? What plugins?
Broken on 1.0.3 and up to 1.0.4 r22. Worked fine in 1.6.
Default plugins. Win 7 x64.
Please provide any additional information below:
Screenshot attached of log window and point in game where it crashes.
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 3:11
Attachments:
What steps will reproduce the problem?
1: When I start in front end, the window with all the processes and info
takes ahold as the main window. The game launches, but because it is not
the main window you cannot see the game. I see all the text outlining the
game info, the game launch, the shaders etc.. (it looks like dos), but the
actual game window gets hidden.
I'm sorry I'm not able use more technical terms.
What is the expected output? What do you see instead?
The expected output is: For the game to launch, I am using the following
code through the front end (Maximus Arcade) -config
ImageReader:defaultImage=%file
But instead I see: the box describing all the commands and things that
usually happen behind the scenes.
What version of the product are you using? What build? What plugins?
I use version: 104r22
I use a *Edit This*Release*Debug*-NoTrace*Edit This* build
I use the following plugins: The default plugins that came with this relesse
On what kind of system?
My system specifications are as follows:
Operating System: Win 7 64 bit
CPU: i7
Video Card: ati hdradeon 4850
Sound Card: ? i'm not sure
Additional related hardware and/or software: 8 gb of ram
Please provide any additional information below:
*Edit me*Providing information on the selected options and/or features of
the software and/or the used plugins when building/running can also be of
some help*Edit me*
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 7:29
With controllers plugin (PuruPuru) in most games "Up" button is triggered
automatically.
Original issue reported on code.google.com by [email protected]
on 9 May 2010 at 8:08
The current maple design is very flexible but not practical. I should back-
port the changes from ndce and leave the plugins just handling input and not
emulation logic
Original issue reported on code.google.com by drkIIRaziel
on 13 May 2010 at 10:52
What steps will reproduce the problem?
1: Launch a game using this plugin and the rumble pack inserted. Observe
rumble in game.
2: Close emulator and restart game
Result:
Rumble stops working entirely. This varies slightly, but after 3-4 games,
it definetely stops functioning, until a computer restart is performed.
This works absolutely fine when using the puru puru input plugin.
What version of the product are you using? What build? What plugins?
All versions that work with the Xinput controller plugin.
Default plugins for the following:
PowerVR Plugin:
GDRom Plugin:
AICA Plugin:
ARM7 Plugin:
Ext.Device Plugin:
On what kind of system?
Win 7.
Original issue reported on code.google.com by [email protected]
on 12 May 2010 at 6:10
What steps will reproduce the problem?
During the game,there was no gun-fire sounds
What version of the product are you using? What build? What plugins?
I use version: nullDC_1.0.4_rev19
I use the following plugins:
PowerVR Plugin: drkPvr_Win32.dll
GDRom Plugin: ImgReader_Win32.dll
AICA Plugin: nullAICA_Win32.dll
ARM7 Plugin: vbaARM_Win32.dll
Maple Plugin(s): drkMapleDevices_Win32.dll
Ext.Device Plugin: nullExtDev_Win32.dll
On what kind of system?
My system specifications are as follows:
Operating System: Windows 7 X64
CPU: Core i7 860
Video Card: Radeon HD 4850
Sound Card: Realtek ALC 890
Original issue reported on code.google.com by [email protected]
on 13 May 2010 at 4:34
What steps will reproduce the problem?
1: not view the cursor when you change position option in the first menu
I use 1.0.4 r22 release version
I use the following plugins:
PowerVR Plugin: Directx HAL
GDRom Plugin: Image reader
AICA Plugin: nulldc Aica plugin
ARM7 Plugin: vbaarm sound cpu core
Maple Plugin(s): nulldc controller winhook
Ext.Device Plugin: none
My system specifications are as follows:
Operating System: Windows Vista x64
CPU: Intel core duo 2 T8100 2,1ghz
Video Card: Nvidia 8800M 512Mb OC 575/950/1350
Sound Card: IDT Soundcard
Original issue reported on code.google.com by [email protected]
on 16 May 2010 at 12:58
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen, instead, after
saving a block in the VMU, it freezes saying lot of non-implemented Opcodes.
What version of the product are you using? What build? What plugins?
Right now, Im using nulldc r22.
I use the following plugins:
PowerVR Plugin: nulldc PowerVR Direct3D HAL [May 13 2010]
GDRom Plugin: Image Reader Plugin by drk||Raziel and Gigaherz [May 13 2010]
AICA Plugin: nulldc AICA [May 13 2010]
ARM7 Plugin: VBA ARM Cpu Sound Core [May 13 2010]
Maple Plugin(s): PuruPuru Imput Plugin v0.1 by Falcon4Ever [May 13 2010]
Ext.Device Plugin: nullExtDev [May 13 2010]
On what kind of system?
My system specifications are as follows:
Operating System: Windows 7 x86
CPU: Intel Dual Core E2140 Oc'ed to 2.8ghz
Video Card: ATi Radeon HD4760 512mb
Sound Card: Realtek AC97 (Onboard)
Please provide any additional information below:
There is not much to say about the configs...since it was a missing opcode.
Original issue reported on code.google.com by [email protected]
on 14 May 2010 at 2:01
What steps will reproduce the problem?
What is the expected output? What do you see instead?
Problems with video, few seconds sound play and suddenly stop, also small
glitches on video surface, after 10-15 seconds video completely hang
http://s43.radikal.ru/i101/1005/93/b84645d45b0d.jpg
What version of the product are you using? On what operating system?
NullDC 1.0.4 r13
Windows 7 Ultimate
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 12:48
What steps will reproduce the problem?
1: File -> Normal Boot
2: Select Alone In The Dark 4 cdi image
3: Press Start at "Press START button"
4: crash
What is the expected output? What do you see instead?
The expected output is: Games main menu
But instead I see: [GPF]Unhandled access to : 0x10616910
What version of the product are you using? What build? What plugins?
I use version: 1.0.4 r22
I use a nullDC_Win32_Release-NoTrace.exe build
I use the following plugins:
PowerVR Plugin: drkPvr_Win32.dll (May 13 2010)
GDRom Plugin: ImgReader_Win32.dll (May 13 2010)
AICA Plugin: nullAICA_Win32.dll (May 13 2010)
ARM7 Plugin: vbaARM_Win32.dll (May 13 2010)
Maple Plugin(s): G15_drkMapleDevices_Win32.dll (May 13 2010)
Ext.Device Plugin: nullExtDev (May 13 2010)
On what kind of system?
My system specifications are as follows:
Operating System: Windows 7 32bit
CPU: Intel Q9550
Video Card: Ati Radeon HD4870
Sound Card: Realtek ALC885
Additional related hardware and/or software: USB Rumblepad 2
Please provide any additional information below:
Works just fine with same settings in 1.0.3, also when starting the game,
1.0.3 shows 50/60hz mode selector. The game's startup screen has also
graphical glitches, which arent present in 1.0.3.
Original issue reported on code.google.com by [email protected]
on 16 May 2010 at 12:20
Attachments:
What steps will reproduce the problem?
What is the expected output? What do you see instead?
Music not play at all, only SFX effects, +some graphic bugs with floors:
http://s49.radikal.ru/i126/1005/1c/0f16ebb20d20.jpg
What version of the product are you using? On what operating system?
NullDC 1.0.4 r13
Windows 7 Ultimate
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 1:03
What steps will reproduce the problem?
1: Set Options->PowerVR->Resolution to 'HD or window (up to 1280x800)'
2: Set nullDC Settings->Fullscreen on
3: Set desktop resolution to greater than 1280x800 (I use 1920x1080)
4: Start a game
What is the expected output? What do you see instead?
The expected output is: In 1.0.3, nullDC would render 3D natively at the
chosen resolution.
But instead I see: Native render resolution is restricted to ~1280x800,
then upscaled to desktop resolution - image quality is significantly worse.
What version of the product are you using? What build? What plugins?
I use version: 104_r11
I use the precompiled binary available on code.google.com
I use the following plugins:
PowerVR Plugin: nullDC PowerVR Direct3D HAL (May 9 2010)
GDRom Plugin: Image Reader plugin (May 9 2010)
AICA Plugin: nullDC AICA (May 9 2010)
ARM7 Plugin: VBA ARM Sound Cpu Core (May 9 2010)
Maple Plugin(s): nullDC Controller [WinHook] (May 9 2010)
Ext.Device Plugin: nullExtDev (May 9 2010)
On what kind of system?
My system specifications are as follows:
Operating System: Windows 7 x64
CPU: E8500 3.16Ghz
Video Card: Nvidia 9800GTX
Sound Card: Realtek HD (onboard)
Additional related hardware and/or software: None
Please provide any additional information below:
I realise the 1280x800 limit has been deliberately coded, but 1.0.3 looks
much better.
Original issue reported on code.google.com by [email protected]
on 11 May 2010 at 12:35
What steps will reproduce the problem?
1. Open nulldc r4
2. nullaica is configured with: 2048 buffer,Sync to Audio, and DSP Emulation
3. run games like Mobile Suit Gundam Federation vs Zeon, or Capcom vs Snk
What is the expected output? What do you see instead?
The games run flawessly, except for Music or voices...the SFX sound
perfectly too, for example: Music on Capcom vs snk is absent and the
characters doesnt say their "intro" voices, but you can hear the Hadoken
shouts and things like that. The same thing happens with Gundam FvsZ
What version of the product are you using? On what operating system?
nullDC 1.04 r4 on Windows 7 x86 Ultimate
Please provide any additional information below.
PC Specs: Dual Core E2140 OC'ed @ 2.8ghz, ATi Radeon HD4670 512mb, Gigabyte
EP35 DS3L (Realtek AC97).
Original issue reported on code.google.com by [email protected]
on 10 May 2010 at 11:18
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