Comments (3)
I found it by searching for the address that holds the pointer to the nearest ped. You can use ReClass or Cheat Engines built in structure tool
from phake.
Nice. I just coded up a function that kills all pedestrians around you every millisecond. We should create some ped definition file because right now It's basically writing to each pedestrian using mem.write. It'd be nice if we cleaned it up
from phake.
A skimmed down version of LocalPlayer.hpp would be enough I guess, then create an std::array<Ped, 16> and loop/update trough the list // btw the Pedlist is ordered by distance with the first Ped being the nearest and the last one the farthest away
from phake.
Related Issues (20)
- readd keyboard toggles to pHake HOT 1
- get rid of globals.hpp HOT 1
- longterm, c++20 adjustments for UI
- Fix MaxWeapon HOT 2
- Convert std::shared_ptr parameters to const & where ownership is not needed
- re add keyboard toggles HOT 1
- re add settings file HOT 1
- modernize whole codebase to c++20
- convert std::shared_ptr parameters to const & where ownership is not needed and etc HOT 1
- lower sfml cpu/gpu usage
- hide pHake, when game is not in focus HOT 1
- rewrite UI of pLib HOT 5
- world info does not update, when any keybind is pressed HOT 1
- hide pOverlay, if game is not in focus
- find out how to pass member function as reference to std::function for GetKeyExecuteWaitForRelease() in pHelper.hpp
- pHake 5.8 Some minor problems HOT 1
- signature of "settings->pointers.asm_update_position" is broken in GTA 1.67 HOT 1
- update offsets for 1.67 HOT 1
- find out why noclip is buggy HOT 1
- BigBase v2 | Yim Menu
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from phake.