Comments (5)
hide pHake, when game is not in focus
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accidental close
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make use of standard template for Ui elements like pCheat()
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created new branch "sfml" for this purpose
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deleting branch rn, will wait for SFML 3 I think
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Related Issues (20)
- readd keyboard toggles to pHake HOT 1
- get rid of globals.hpp HOT 1
- longterm, c++20 adjustments for UI
- Fix MaxWeapon HOT 2
- Convert std::shared_ptr parameters to const & where ownership is not needed
- re add keyboard toggles HOT 1
- re add settings file HOT 1
- modernize whole codebase to c++20
- convert std::shared_ptr parameters to const & where ownership is not needed and etc HOT 1
- lower sfml cpu/gpu usage
- hide pHake, when game is not in focus HOT 1
- world info does not update, when any keybind is pressed HOT 1
- hide pOverlay, if game is not in focus
- find out how to pass member function as reference to std::function for GetKeyExecuteWaitForRelease() in pHelper.hpp
- pHake 5.8 Some minor problems HOT 1
- signature of "settings->pointers.asm_update_position" is broken in GTA 1.67 HOT 1
- update offsets for 1.67 HOT 1
- find out why noclip is buggy HOT 1
- BigBase v2 | Yim Menu
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