Comments (4)
- the cheat is currently not in a working condition.
- The GUI works perfectly on native Windows, it is Proton's/Wine's task to translate correctly.
from phake.
1- As you can see, I've compiled the latest commit version. God mode etc. is working fine
2- You don't say :) The thing is, as you know, SFML is a cross-platform library, and even more complex projects than this work on proton. Now, before opening this issue I've tested both SFML and SDL to show a transparent rectangle with injected processes, and they worked without a hitch. As I said, currently I don't know enough about SFML and my uneducated guess would be this is happening because the project uses a kind of windows native "hack" hence the reason for this issue.
from phake.
- Ya but things like BoostPlayer etc are missing. The same reason why the menu toggle isn't working
- Try playing around with pOverlay::SetWindowTransparentAndNotClickableEx. Had to do really hacky things in order to get sfml "cheat ready". But you could also use pWindow instead of pOverlay. It's the standalone window version of pOverlay
from phake.
Inactive
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Related Issues (20)
- readd keyboard toggles to pHake HOT 1
- get rid of globals.hpp HOT 1
- longterm, c++20 adjustments for UI
- Fix MaxWeapon HOT 2
- Convert std::shared_ptr parameters to const & where ownership is not needed
- re add keyboard toggles HOT 1
- re add settings file HOT 1
- modernize whole codebase to c++20
- convert std::shared_ptr parameters to const & where ownership is not needed and etc HOT 1
- lower sfml cpu/gpu usage
- hide pHake, when game is not in focus HOT 1
- rewrite UI of pLib HOT 5
- world info does not update, when any keybind is pressed HOT 1
- hide pOverlay, if game is not in focus
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- pHake 5.8 Some minor problems HOT 1
- signature of "settings->pointers.asm_update_position" is broken in GTA 1.67 HOT 1
- update offsets for 1.67 HOT 1
- find out why noclip is buggy HOT 1
- BigBase v2 | Yim Menu
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