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This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.

License: MIT License

GLSL 6.01% C# 93.99%
csharp dotnet engine game-engine glsl graphics opengl raytracing voxel voxels

voxel-engine's Introduction

Sjoerd's Voxel Engine

This engine tries to ray-trace pure voxels as fast as possible.

Features:

  • Fully dynamic geometry
  • Heavily optimized software ray tracing
  • Support for older graphics cards
  • Support for magica voxel models
  • Volumetric ambient occlusion
  • Runs on windows and linux

System Requirements:

  • The .NET 8 SDK
  • Visual C++ Redistributable

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voxel-engine's Issues

Just curious

@sjoerdev
Just for curiosity, are the Voxel really stored in a 3D array?

I mean, a bitmap graphic is a 2D grid of pixels.
Is a model in your App a 3D grid of voxels?

Before answering, consider the difference between how does it appear on screen and how is it represented in memory.

Thanks for any help. Have a nice day.

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