Fire Bevy events from crossbeam channels.
Useful if you need to handle callbacks in 3rd party libraries etc. like
steamworks-rs
, or getting events out of tracing
layers.
Add add events to your app using .add_crossbeam_event::<EventType>
:
#[derive(Clone, Debug)]
struct LobbyJoined(Lobby);
impl Plugin for MyPlugin {
fn build(&self, app: &mut App) {
app.add_crossbeam_event::<LobbyJoined>();
app.add_startup_system(setup);
app.add_system(handle_lobby_joined);
}
}
Fire events by using Res<CrossbeamEventSender<EventType>>
(which can be
cloned and sent into callbacks):
fn setup(service: Res<ThirdPartyCode>, sender: Res<CrossbeamEventSender<LobbyJoined>>) {
let sender = sender.clone();
service.join_lobby(id, move |lobby| {
sender.send(LobbyJoined(lobby));
});
}
Handle the events just like normal Bevy events (which they are):
fn handle_lobby_joined(mut lobby_joined_events: EventReader<LobbyJoined>) {
for lobby in lobby_joined_events.iter() {
info!("lobby joined: {lobby:?}");
}
}
The main
branch targets the latest bevy release.
bevy | bevy_crossbeam_event |
---|---|
0.12 | 0.4, main |
0.12 | 0.3 |
0.11 | 0.2 |
0.10 | 0.1 |
bevy_crossbeam_event
is dual-licensed under either
- MIT License (./LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (./LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
PRs welcome!