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MyNetTest

https://zhuanlan.zhihu.com/p/139286878
UE4的GamePlay框架是一个庞大的架构,我制作了一个较小的项目分享给大家。 本项目使用20%蓝图和80%c++制作完成。项目使用UE4-4.24.3制作。

包括:

简单的创建Session、查找Session、加入Session。
房间人数不足等待其他玩家加入,房间玩家数量足够再开始游戏。
如果房间人数已满,则无法再加入此房间。
所有玩家准备就绪,显示开始游戏倒计时。
所有玩家血量UI同步显示。
设置玩家出生位置。
同步显示每个玩家不同的UI颜色、角色颜色。
如果只有一位玩家存活,游戏结束。如果有一位玩家血量已满,游戏结束。
游戏结束,所有玩家显示对应UI。

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